I'm trying to draw a bullet in Monogame with a high velocity. When I draw it for about 400px/sec "Which is quite slow" but around 1500px/sec it starts "duplicating" or "ghosting" the Texture. I am fairly new to Monogame and do not have alot of knowledge on Graphics.
How can I move an object with High Velocity without creating a "ghost" effect ?
SpriteBatch Begin :
sb.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.LinearWrap, DepthStencilState.None, RasterizerState.CullNone,
null, Global.Camera.GetViewTransformationMatrix());
Draw Method :
public override void Draw(SpriteBatch sb)
{
Vector2 origin = new Vector2(source.Width / 2, source.Height / 2);
Rectangle tRect = Bounds;
sb.Draw(
texture: TDTGame.GameAssets.Texture,
destinationRectangle: tRect,
sourceRectangle: source,
rotation: MathHelper.ToRadians(Rotation - 270f), //Set rotation to forward of the texture.
color: Color.White,
origin: origin,
layerDepth: 1f
);
}
Edit:
Youtube Link : here
Movement of the bullet :
float traveledDistance;
public override void Update(GameTime gt)
{
float deltaTime = (float)gt.ElapsedGameTime.TotalSeconds;
traveledDistance += Speed * deltaTime;
Position += Forward * Speed * deltaTime;
if (traveledDistance > Range)
{
Destroy();
}
}