My monogame game has stopped responding to mouse clicks. Prior to version 3.5, this was working fine. Here's how I'm currently getting the input:
protected override void Update (GameTime game_time)
{
Mouse_Input (game_time);
}
void Mouse_Input(GameTime game_time)
{
mouse_current = Mouse.GetState();
if (mouse_current.LeftButton == ButtonState.Pressed)
{
// click
}
}
Setting breakpoints in the function reveals all the code is being hit, but LeftButton is always ButtonState.Released.
I've tried with both a wired mouse and the trackpad. Keyboard input is working fine. Anyone else running into this?