I have a FBX
with embedded texture
in it. And I can view the FBX
displaying its texture in Autodesk FBX Review
in another computer.
When I try to use Monogame Content Pipeline
tool (MGCP.exe
) to compile it to XNB
it got error like:
path to texture not existed
So the question is does MGCP
tool support to compile FBX
with embedded texture into XNB
? And does it produce a single XNB file for this?
(Note that it works fine with FBX having external texture but it produces additional XNB file for the associated texture which is I don't want)
Do I need to write the custom FbxImporter to do this?