Questions tagged [mmo]

A massively multiplayer online game (also called MMO and MMOG) is a multiplayer video game which is capable of supporting hundreds or thousands of players simultaneously. By necessity, they are played on the Internet, and usually feature at least one persistent world.

A massively multiplayer online game (also called MMO and MMOG) is a multiplayer video game which is capable of supporting hundreds or thousands of players simultaneously. By necessity, they are played on the Internet, and usually feature at least one persistent world.

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Browser game - Clickable Areas to an Image

I am trying to make a clone of a popular browser game called Travian. There is a /farms page where the user has an overview of all it's farms (I assume for now that the position of each kind of farm is always the same). Each farm can be upgraded to…
Pierre-Alexandre
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Why shouldn't I have circular dependencies in my gradle build?

Is there a performance impact with having circular dependencies? With Gradle?
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What’s the best way to handle an 'very large' inventory with SQL?

I am looking into building an online card game like that of Hearthstone. Players will have an unlimited inventory to store all the cards they own. With this method there would be a very large their amount of data 1 row for every player card…
sam
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How many concurrent players can a single sharded, state of the art MMO handle?

How many concurrent players that are close to each other can a very well written MMO handle? Let's assume basic actions such as: Point and click movement Casting only targetable spells (no aoe spells on the ground) Any other basic point and click…
ZeroCool
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Python - Updating core array loop < 100ms and keeping the tkinter GUI responsive

I'm a bot developer but I'm new to Python. I've been reading for hours now, planning the design of a new bot. I'd like your opinion on performance issues with running a GUI and a very fast core loop to keep a modest array of game entities…
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Unity UNet Queries

I recently started working on UNet basically on a MMO game. My setup is that I am hosting my own dedicated server by building a linux headless build and uploading and running it on the server. All the clients are connected to it and this server…
kashif789us
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Unity UNet MMO-style dedicated server methodolgy

We're creating an MMO style virtual campus for our institution and I need some advice on best practices and implementation with regards to using UNet. I've come to the conclusion after reading up that I should probably use one project with a…
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Screeps Issue with saving custom object under spawn to memory

I am attempting to save the source ID and the ID of which spawn is currently mining the source to memory under the current spawn in the room. Once I have that saved I can easily assign miners to each source without having to do FIND_SOURCES. Doing…
JoBaxter
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what is the best way to pack and unpack messages to send/receive them trough the network like in a mmo game?

What is the best way to send information messages like: position, healt to server and then broadcast them to all the players (how to "pack" and "unpack" them in a good and fast way?) i have a message system that manages structs (messages)…
Fabian Orue
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Function to replace tab targetting enemies in MMO games

I'm struggling a bit to think of a way to design a good function which will generically target enemies in an MMO if they do not support tab targeting. So my thoughts are this currently: targetEnemy(hpBar,area) { Click randomly in screen 'area'…
Ben
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I'm looking for a Python multiplayer game server project

I'm looking for a python multiplayer game server project. I'm just trying to learn more.
user420154
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How to make a javascript/php chatroom more efficient in terms of load time and sql communication

Right now the setup for my javascript chat works so it's like function getNewMessage() { //code would go here to get new messages getNewMessages(); } getNewMessages(); And within the function I would use JQuery to make a get post to…
David Zorychta
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Registering sub server(login) to master server - Photon Server -CJR Gaming MMO Framework

I am following Christian Richards tutorial on MMO Development using Photon Server. For those who don't know what that is, it essentially covers re-writing the photon framework from scratch, using an MMO type architecture. I have encountered numerous…
devon t
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How do I move one point towards another point in C++?

Say I have two points on an infinite 2D grid system. The first point being a user controlled point at the X, Y coordinate set of (3,5). The second point being a computer generated point at the X, Y coordinate set of (-20, 30). I want the second…
Ricky
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MMO Connection Trouble

my question is the following i have this design for my mmorpg Client -> Authentication Server -> Game World -> Client -> Authentication server.... And so on The client uses IO for the connection, the authentication server uses netty, so here comes…