Questions tagged [mmo]

A massively multiplayer online game (also called MMO and MMOG) is a multiplayer video game which is capable of supporting hundreds or thousands of players simultaneously. By necessity, they are played on the Internet, and usually feature at least one persistent world.

A massively multiplayer online game (also called MMO and MMOG) is a multiplayer video game which is capable of supporting hundreds or thousands of players simultaneously. By necessity, they are played on the Internet, and usually feature at least one persistent world.

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State machine with node.js for mmo game

I have a couple of questions about the state machine on back-end(node.js). I am making an mmo game and I want to use finite state machine in the backend. The server communicates with the client via UDP with JSON. (On the client have self-written…
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Which is best network solution for MMORPG?

we are developing a mmorpg with a small team. There are 2 structures we can create on the server side for managing clients and processing packages. I wonder what structure is better. I would be very happy if there is a good structure that you can…
Apabos
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How to correctly design spawning of GameObjects in giant world?

I'm designing some kind of MMO strategy game with thousands of players. Since the game will not have frequent operations, i think it will not have scalability issues using Unity HLAPI. Using HLAPI, every GameObject with NetworkIdentity is spawned in…
Federico Caccia
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Node.js + Phaser MMO

I am currently building a simple MMO game for users to chat, play games and simple things like that. I have built the server using node.js and socket.io and the client using Phaser.js but I am concerned (based on someone telling me before that my…
user3195250
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Open source Multiplayer Socket Server for Virtual World

Are there any open source multiplayer socket servers that can be used for virtual world development? I've been looking at SmartFoxServer & Electroserver, but there very pricey.
Daniel
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MMO server crash node.js and mongodb

so ive been following this tutorial series the guy whos series it is has been no help but when i run i receive this error, has anyone had this error before or knows how to fix it please help me "C:\Program Files (x86)\JetBrains\WebStorm…
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Photon Framework - Sub Server Registration failng (CJR Gaming Tutorials)

I have been following the Christian Richards Photon Server Framework tutorial for quite a bit now, fixing errors here and there. I have came across something that doesn't even throw an error, yet it's not doing what it should be. At the end of the…
devon t
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MMO game algorithm to send other player information?

I am making a MMORPG game for a local competition, I have started working on the server and the problem that I am having is that I want a method to detect Other players that each player see, so that I can send info about players around them to the…
Bhanuka Yd
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Formatting numbers in excel in a 3 value currency

Me and a friend are trying to make a spreadsheet in excel that can help us with displaying numbers as the currencies used in MMO games. We are trying to create this spreadsheet as a help for selling and buying items in Guild Wars 2. As currencies…
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UDP Server Thread Sleeping

We have a server that needs 1 UDP connection for each gameplay area, and these each run on their own thread. We are using C++. We are non-blocking sockets with recvfrom. The first thing checked in the "read" function is if the recvfrom "in" buffer…
Lokked
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AI for MMORTS game

I'm not sure if this is the right place to ask this, but here goes. I have been a programmer for about 12 years now with experience in php, java, c#, vb.net and asp. I have always been rather intrigued about Artificial Intelligence. I think it is…
Talon
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Making sure that I'm updating up to date document in mongodb

I'm creating an action based rpg (not really realtime), where player can build it's own city and move his hero on a tile map. Background: I have such collections: map tiles (each tile has it's own document), hero (contains stats + map tile…
spamec
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Tibia bot in python

I am trying to code a simple bot for 7.6 tibia private server. My problem is that I don't know how to get a packet responsible for some action and if I'll have one I don't know how to send it to server. Can you give me some tips?
Tiero
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High latency in an iPhone mmorpg

Right now I'm trying to make a mmorpg for the iPhone. I have it set up so that the iPhone requests for the player positions several times a second. How it does this is that the client sends a request using asynchronous NSURLConnection to a php page…
iAlexTsang
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Return an array of strings?

So on my game server we have server-side commands. I was wondering if it was possible to turn this public string Command { get { return "g"; } } into something like this public string Command { get { return "g", "guild", "group";…
Luciferus
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