Questions tagged [mmo]

A massively multiplayer online game (also called MMO and MMOG) is a multiplayer video game which is capable of supporting hundreds or thousands of players simultaneously. By necessity, they are played on the Internet, and usually feature at least one persistent world.

A massively multiplayer online game (also called MMO and MMOG) is a multiplayer video game which is capable of supporting hundreds or thousands of players simultaneously. By necessity, they are played on the Internet, and usually feature at least one persistent world.

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netty vs smart fox server

There is a white paper comparison between these 2 servers in the area of MMO gaming backend. http://www.smartfoxserver.com/downloads/sfs2x/documents/SFS2X_WP_PerformanceAndScalability.pdf It doesn't seem there is a huge performance difference. In…
user1307179
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Best way to store inventory in a database : each item instance gets its listing, or each player has an "inventory" field?

I'm making a browser MMO using PHP and MySQL. I'm hesitating between two ways to implement player inventories : when crafted/dropped from a monster/found, an item creates a new row in the Items table, storing its type (instance of a dagger, of a…
Orteil
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Fast text parser for server-client messages - MMO

Application I am working on an MMO and have run into an issue. The MMO server I've built is fast and locally sending messages to my game client every ~50 milliseconds on UDP sockets. Here is an example of a message from sever to client through my…
Patrick Lorio
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Actionscript 3.0 -> PHP -> MySQL Security Issue on a Game Application

I am planning on making a game with actionscript 3.0 (flash). However, I am having some security issues on saving user points. To be more specific, read below and you'll understand what's the exact problem. You are starting my flash application.…
Aristona
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Saving data in MMO

What are your thought about saving data (such as character stats, achivements, items) on a MMO game? Clearly you want as little dataloss as possible if(when) the server goes down for some reason. Saving the character whenever something important…
Fredrik Widerberg
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Unity: Which state synchronization technology is better?

I'm realizing simple 2D mmo game in Unity. I want to implement user position synchronization between server and client. Which approach would you suggest? My two approach ideas: First one: Description: ClientA generates event move. Delta time of…
xercool
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Is there a way to avoid MITM attacks without encryption?

After the player is authenticated, he receives a random, unique identification token. Every packet sent by him includes the token. A typical message would be: token sequence_number commands The problem is that, if somebody saw a packet, the person…
2013Asker
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Autohotkey: Scrape text from window (LOTRO)

I am fairly advanced with my LOTRO scripting, but sadly, have not figured out a way to capture data from the chatbox. I am trying to write an external mapping application and would like to have autohotkey automatically grab data from the screen,…
MaurerPower
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Are custom data types a possible and viable option for variable size efficency?

Instead of storing a single boolean into a byte block, why not store 8 booleans in that same block. Example: 01010101 = 8 booleans, 1 3 5 7 = false, 2 4 6 8 = true. Would this work? is there a better way? What are any pros and cons of doing…
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How to run server.jar file on web server

I'm using Web.com to host a website for my MMO. I'm currently developing a simple server and testing it out on the web server. I've uploaded the server.jar file to the web server and now I can't figure out how to run it. How would I run it on the…
Jacob Pickens
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SocketAsyncEventArgs vs NetworkStream vs BeginXXX methods performance?

I'm working on a MMO game server project and I have to select a method for use sockets. I've read some articles and I've asked some questiongs in here but I can't understand this very well: some libraries uses networkStream, some applications uses…
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High performance socket server (like MMO)

I'm working on a server project (and I want to make a MMO Server with this). I have created something but IDK is it a good system. Namely is there a MMO server tutorial/book for creating (help!) a high performance socket server (MMO)? I'll…
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Improving Game Performance C#

We are all aware of the popular trend of MMO games. where players face each other live. However during gameplay there is a tremendous flow of SQL inserts and queries, as given below There are average/minimum 100 tournaments online per 12 minutes or…
arvind
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Design log server for MMO game

I am new to game server design,now assigned to a task to refactory our log server. I create a class Log for communication between Game server and Log server. class Log { public: void encode(Encoder& encoder) const; int …
ark
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PHP textbased MMO game tasks organization

I am developing a php text based game. I am organizing tasks in games. Basically tasks increase the understanding of the game. A task is a group of small actions in the game. For example: TASK Description: You are required to steal a bike, repair…
Asad kamran
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