Questions tagged [gear-vr]

Questions about development for the Samsung Galaxy Gear-VR, a head-mounted virtual reality display.

Questions about development for the Samsung Galaxy Gear-VR, a head-mounted virtual reality display.

153 questions
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How do I remove the lens from the 'gear VR framework'?

How do I remove the lens border from the 'gearvr framework'? Or, how do I get the lens border values (width, height) in the 'gearvr framework'?
bon_0418
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How to get value of headtracking using oculus mobile sdk(v.1.0.4) in GearVR Framework(GearVRf v3.1)

I am developing Android VR Application using 'Gear vr Framework'. I want to get the head tracking value that can be used in Quaternion. (OrientationXYZW,PositionXYZ,linearVelocityXTZ, angularVelocityXYZ,.. etc. not camera value!(roll,yaw,pitch)). I…
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Unity Gear VR error on build

I.m trying to setup and build https://resources.samsungdevelopers.com/Gear_VR/030_Create_VR_App_or_Game_Using_a_Game_Engine/Exercise_2%3A_Create_a_Splash_Screen/Step_7%3A_Build_and_Run_the_Application When I try and build the application it throws…
Det
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Plugin Bundle ID conflict in creating a gear VR project in unity

i am new to the gear vr .. i tried to build my project but i am getting an error Plugin Bundle ID conflict detected UnityException: Plugin Bundle ID conflict detected! Plugin Bundle ID conflict detected: package com.oculus.Integration has…
Martin j
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Testing on a gearVR

I am building my first VR game for the Gear VR(Since I got it for free). The question I have is there a way I can plug in the GearVR and run it on unity that way I can see what is going on in the game, while the game is being played? Currently the…
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Unity vr develop do I need right and left camera?

I buyed a vr asset (VR HOME CINEMA) from the asset store in wich there are two camera (one left and one right), and two version of each game objet (for the left and right eye). But in the official VR Sample Project from Unity there is only one…
FabioDev
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Is MSAA broken in Unreal 4.14?

I'm trying to use the new forward rendering with MSAA in GearVR, on a Galaxy S6. But there's definitely no antialiasing going on. At all. After a lot of time searching online and in the editor I found the following variables which potentially could…
SaldaVonSchwartz
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Unity3D: no idea how to use Quaternion.Slerp(); rotation becomes faster

I'm trying to make a simple game in Unity for GearVR. In the game I have a scene where the user can navigate through a list of items. An item can be selected if the user clicks while looking at one. For the navigation part, the user should be able…
remmargorp
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I am incrementing, but still get "An APK with this package name and version code already exists."

first post for me. I posted this to Oculus forums also. I am trying to update my Alpha build with a second APK but am receiving the following error: An APK with this package name and version code already exists. Please increment the version code…
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GearVR play video resolution 4K,all the scene would tremble when I turn my head

I develop a app on GearVR to play video, when I play video @resolution 4K all the scene will tremble when I turn my head.I know it`s 30FPS and the multithreadRendering is on.How to resolve this. P.S. And the multithreadRendering should be on.
shumengma
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Unity VR build shows 4 screens i.e. 2 screens on each eye

Using GoogleVR SDK and gazeinputmodule setting position using eyeTexturewidth/2 and eyeTextureHeight/2. Unity 5.4. Device tested on Note 4. Target is supposed to be Gear VR.
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What is the difference between ViewPort and Field Of View (FOV) in VR devices?

I understand the following. 1) ViewPort: It is like a window through which one can see the outside world. Basically, it is a 2D plane on which 3D objects gets projected. 2) Field Of View (FOV): FOV is a cone projection from the eye pupil or virtual…
MayurK
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Unity Android StartCoroutine causes NullReferenceException on second load

Im new to Unity and C, this issue is driving me mad and i feel im missing the obvious, Basically i have a gameobject which i need to rotate on Swipe left or Right (GearVR) When the scene initially loads everything is fine. When i load a new scene…
GafferG
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How to display stereo photosphere in Gear VR

I am following this tutorial to view Stereo image in Unity3D. Unfortunately it only covers Oculus Rift and Google Cardboard. Both of there SDKs have two separate cameras for left eye and right eye. Here is a summary of how to do it: Create 2…
Umair M
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gearvrf - How to position camera position to be inside my 3d model

So I have a 3ds model of an apartment. So I managed to insert the apartment in the app GVRScene scene = gvrContext.getMainScene(); GVRSceneObject apartment = null; try { apartment = gvrContext.loadModel("room.3ds"); } catch…
Nani
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