Using GoogleVR SDK and gazeinputmodule setting position using eyeTexturewidth/2 and eyeTextureHeight/2.
- Unity 5.4.
- Device tested on Note 4.
- Target is supposed to be Gear VR.
Using GoogleVR SDK and gazeinputmodule setting position using eyeTexturewidth/2 and eyeTextureHeight/2.
If you are developing for Gear VR you don't need to use the GoogleVR SDK, that's for Google Cardboard and for Daydream.
Go to Player Settings (Edit -> Project Settings -> Player), and tick the "Virtual Reality Supported" checkbox:
If you are just starting with Unity and VR development, I suggest you take a look at the free samples provided by Unity for Oculus and Gear VR: https://www.assetstore.unity3d.com/en/#!/content/51519