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issue image screenshot

Using GoogleVR SDK and gazeinputmodule setting position using eyeTexturewidth/2 and eyeTextureHeight/2.

  • Unity 5.4.
  • Device tested on Note 4.
  • Target is supposed to be Gear VR.
Jonathan Leffler
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1 Answers1

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If you are developing for Gear VR you don't need to use the GoogleVR SDK, that's for Google Cardboard and for Daydream.

Go to Player Settings (Edit -> Project Settings -> Player), and tick the "Virtual Reality Supported" checkbox:

VR Supported

If you are just starting with Unity and VR development, I suggest you take a look at the free samples provided by Unity for Oculus and Gear VR: https://www.assetstore.unity3d.com/en/#!/content/51519

jmcorallo
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