I'm trying to use the new forward rendering with MSAA in GearVR, on a Galaxy S6. But there's definitely no antialiasing going on. At all.
After a lot of time searching online and in the editor I found the following variables which potentially could be related to turning MSAA on:
1. Window > Developer Tools > Device Profiles > Android:
- r.MSAACount
- r.MSAACompositingSampleCount
- r.DefaultFeature.Antialiasing
- r.MobileOnChipMSAA
- r.MobileMSAA
- r.MobileContentScaleFactor
None of the above seem to make a difference if I change them from within the Device Profiles editor within UEd.
2. Edit > Project Settings > Engine > Rendering > Default Settings > Anti-Aliasing Method:. Setting it to MSAA does nothing.
3. I also tried setting all of the previous variables from within DefaultEngine.ini and nothing.
There's got to be something I am overlooking. If anyone has any thoughts I'd really appreciate it.