Questions tagged [fmod]

FMOD consists of a runtime library and sound design tool used for the creation and playback of interactive audio.

FMOD consists of a runtime library and sound design tool used for the creation and playback of interactive audio. FMOD is widely used in the games industry and has gained a strong reputation for its ease of use, powerful software-mixed architecture and comprehensive cross-platform support.

FMOD Studio is the current generation sound design tool (the successor to FMOD Designer) and is powered by FMOD 5, the fifth generation audio engine and API.

Supported Platforms

  • 3DS
  • Android
  • BlackBerry Playbook
  • Google Native Client (NaCl)
  • iOS
  • Linux
  • Mac
  • PS2
  • PS3
  • PS4
  • PSP
  • PS Vita
  • Wii
  • Wii U
  • Windows
  • Windows Phone
  • Windows Store
  • Xbox360
  • Xbox One

Resources

276 questions
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C++ FMOD Studio can't give values to FMOD_DSP_PARAMETER_FFT for freq. analisys

I'm trying to represent the spectrum of a sound in a 3D plane but I only can play the sound and can't get the dsp into the structure FMOD_DSP_PARAMETER_FFT, numchannels and length are always = 0 My code is something like this: FMOD::System …
Custodius
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FMOD Ex dropping sounds, eventually going silent

I'm attempting to port an old open-source FMOD 3 game (Candy Crisis) to the latest version of FMOD Ex 4 on OS X. Its sound needs are very simple—it plays WAVs, sometimes changing their frequency or speaker mix, and also plays MOD tracker music,…
StilesCrisis
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Can't load FMOD on Android using Visual Studio 2015

I am trying to add FMOD support to a sample Native-Activity Application in Visual Studio 2015 Preview. I changed VC++ Directories to point at fmod headers and linked against libfmod.so like this: The code remains unchanged except for the single…
Pythagoras of Samos
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Save output to file using FMOD

I am using FMOD and i have an audio with effect, but i don't know how to save the audio with the effect in a file. #include "fmod.hpp" #include "common.h" #include int FMOD_Main(int position, const char *fileName) { …
Giancarlo
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FMOD play overlapping sounds

This may be a build in feature of FMOD, but I'd like to see if i can override it. When playing a SOUND with FMOD_System_PlaySound, FMOD_System_PlaySound( system, FMOD_CHANNEL_FREE, SOUND, false, &channel ) ; (YES I use the C api ;) ) If you've…
bobobobo
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Library math.h using fmod and own implementation

//test.cpp fmod( pow(2.0,127),467 );// Return result as 132 <-- correct answer When i using my own implementation int mod( int dividend , int divisor ){ return (dividend % divisor + divisor ) % divisor; } int a = mod ( pow(2.0,127),467 );// Wrong…
user3664490
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FMOD - Memory usage keeps increasing when calling createStream for multiple times

Currently, I am trying to design a sound player by using FMOD. I want to achieve the goal just uses one Sound pointer but end up memory usage keep increasing when calling createStream for multiple times. Is that anyway to improve it without using…
user
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FMOD_CHANNEL_FREE undefined, different version of fmod?

I'm trying to add sound to an app of mine using FMOD, visual studio 2012, and c++. I got the latest version (1.02) and installed it. Everything seems to work fine but (varibles?) like FMOD_CHANNEL_FREE and FMOD_CHANNEL_REUSE are undefined. Everyone…
user2832863
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Using an embedded .dll in an executable

Okay. So I know there's lots of questions about how to embed dlls inside exes, but my problem is rather different. (Specifically, I'm using the fmod library to play sounds in my program, and I'm embedding the fmod.dll, but that's beside the…
Pojo
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Using arrays in Objective-C trying to simplifying a lot of repeating code

Hello StackOverflow gurus. This is my first question on here so I am excited to jump right in. I am trying to understand iOS arrays a little better and I've hit a brick wall. I am making a sound app that is using FMOD. I have everything working…
Sean Herman
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FMOD how to load mp3 file with using mp3 file name as parameter in android

I've problem with loading mp3 file. when I give char array or jstring parameter to android java native method, c source file doesn't work. maybe path parameter is not working correctly. what's wrong with it? please answer to my…
choijuho
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Android fmod not working properly on android 2.1

My game engine is using fmod library for sound functions. After testing the project on different android phone, i found that fmod is working correctly for android 2.2 and above but not on android 2.1. I observed that example project's manifest file…
someone_ smiley
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Unable to play two sounds at the same time

Can somebody explain me why I cant play two sounds at the same time ? here a part of the code : #include FMOD_SYSTEM *system; FMOD_SOUND *dooropen; FMOD_SOUND *keydoor; FMOD_SOUND *slap; FMOD_SOUND *bomb; FMOD_SOUND *scratch; FMOD_SOUND…
caps lock
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FMODex pitch shifting problems with DSP

I'm having problems to shfit ptich with fmod. I can do it with channel::setfrequency but I need to use it on larger sfx and thus need accuracy [no tempo changes] with DSP. However I seem to can't apply the filter. FMOD::DSP* dsp; result =…
user1255410
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FMOD playSound throws an error about invalid parameter

I've tried building some sort of audio manager after openAL failed to deliver on certain machines so I found out about fmod. However after few hours of changes in code nothing really works. My playSound call seems to be bugging. An invalid parameter…
user1255410
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