Questions tagged [fmod]

FMOD consists of a runtime library and sound design tool used for the creation and playback of interactive audio.

FMOD consists of a runtime library and sound design tool used for the creation and playback of interactive audio. FMOD is widely used in the games industry and has gained a strong reputation for its ease of use, powerful software-mixed architecture and comprehensive cross-platform support.

FMOD Studio is the current generation sound design tool (the successor to FMOD Designer) and is powered by FMOD 5, the fifth generation audio engine and API.

Supported Platforms

  • 3DS
  • Android
  • BlackBerry Playbook
  • Google Native Client (NaCl)
  • iOS
  • Linux
  • Mac
  • PS2
  • PS3
  • PS4
  • PSP
  • PS Vita
  • Wii
  • Wii U
  • Windows
  • Windows Phone
  • Windows Store
  • Xbox360
  • Xbox One

Resources

276 questions
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FMOD gapless loop and sequence playback

I started using FMOD library, because I need to play sounds without gaps in C# application (both one sound in a loop and many sounds in a sequence). Can anyone show me the correct way to do it? I tried make something based on examples, but it's not…
rideronthestorm
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FMOD channel setVolume doesn't work

I use this: err = channel->setVolume(someVolumeBetween0and1); Even if err is FMOD_OK, the volume doesn't change. Am I doing something wrong? Is there any way to change the volume for a sound(channel)? Is there other range for volume instead of [0,…
Mircea Ispas
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Max 3D distance in fmod

I wonder what the maximum number of max 3d distance is? I have set it to 5250 in Fmod Designer but when I build my files it doesn't take effect. It works with 40 though. Can I change it in the code afterworks? I am writing my code for…
Ellen S
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Sound recording with FMOD library

Is there a C++ tutorial on FMOD that shows how to record sound from microphone? Is it even possible?! Thanks everyone.
Kia.celever
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Set sample rate in fmod

How do I set up the sample rate in Fmod? I initiate my event system with the following code. Can I add the sample rate into this method? result = eventSystem->init(32, FMOD_INIT_NORMAL | FMOD_INIT_ENABLE_PROFILE, NULL, FMOD_EVENT_INIT_NORMAL);
Ellen S
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How to pass a sound name to Fmod on iPhone

Is there a way to get fmod to play a sound based on sound name? I can loop out the sound name by using this code: for (int subsoundindex = 0; subsoundindex < numsubsounds; subsoundindex++) { FMOD::Sound *subsound = NULL; …
Ellen S
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problem with Fmod wrapper (soundManager) for Ogre3d

I have a problem with Soundmanager (class) (wrapper) for fmod in ogre3d engine. Here is the code just in case : ISoundManager.h If somebody wants I will upload it but I can't upload more than 2 hyperlinks now. SoundManager.h…
Patryk
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C++:Undefined reference to 'FMOD:: X'

After looking around for various sound API libraries, I have decided to use FMOD for the time being. Problem is that whenever I try to compile one of the code examples, I get the following errors: obj\Release\main.o:main.cpp|| undefined reference to…
James
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php fmod returning unusable result

fmod(floatval("314.6"), floatval("1.3")) => 1.1990408665952E-14 I understand more or less the underlying problem of representing the numbers in binary form and something with IEEE-754. But: How would I get a result that is usable in…
muetzenflo
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Broken spatialization when using Resonance Audio from FMOD Low Level API

I am struggling to enable Resonance Audio sound spatialization when using Resonance Audio plugin for FMOD and trying to setup DSPs manually, without FMOD Studio. My code for plugin loading and DSPs' setup: auto system = audio->fmod->system;…
Daniil Dubrovsky
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Ambisonics makes weird beeps

A. First of all, I'm using FMOD v. 1.10.02 w/ Resonance Audio. When using the Soundfield in FMOD I get weird beeps and squeaky noises when rotating my HMD. I've put the R.A. Soundfield effect on the master of an event and the Resonance Audio…
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FMOD, Custom DSP for audio recording, how to?

So I’m quite new to FMOD. I’m working in a video encoder for a game, basically I send the frame buffer and audio buffer to my native dll which encodes it via ffmpeg. Now, I’m trying to get the audio buffer each “audio frame” and the way to do that…
Mockarutan
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c++ fmod returns 0.2 for fmod(0.6,0.2)

when I use fmod(0.6,0.2) in c++ it returns 0.2 I know this is caused by floating point accuracy but it seems I have to get remainder of two double this moment thanks very much for any solutions for this kind of problem
Aillieo
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C# FMOD playing from stream

Can anyone help me on playing a file from a memorystream using FMOD or any other way? So far i have this: Variables private FMOD.System _fmod = null; private FMOD.Sound _sound = null; private FMOD.Channel _channel = null; Code …
Michal Ciechan
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C++ Library Linking FMOD

I am currently trying to write a small program using FMOD audio libraries but am having trouble understanding how to link them. I have a small program that looks as follows #include "/home/me/fmod_test/api/lowlevel/inc/fmod.h" #include…
suphug22
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