Questions tagged [fmod]

FMOD consists of a runtime library and sound design tool used for the creation and playback of interactive audio.

FMOD consists of a runtime library and sound design tool used for the creation and playback of interactive audio. FMOD is widely used in the games industry and has gained a strong reputation for its ease of use, powerful software-mixed architecture and comprehensive cross-platform support.

FMOD Studio is the current generation sound design tool (the successor to FMOD Designer) and is powered by FMOD 5, the fifth generation audio engine and API.

Supported Platforms

  • 3DS
  • Android
  • BlackBerry Playbook
  • Google Native Client (NaCl)
  • iOS
  • Linux
  • Mac
  • PS2
  • PS3
  • PS4
  • PSP
  • PS Vita
  • Wii
  • Wii U
  • Windows
  • Windows Phone
  • Windows Store
  • Xbox360
  • Xbox One

Resources

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Where or what are the instructions for installing FMOD Ex for Linux to use in g++?

This isn't really a programming question per se, but it is related. I'm looking for the instructions on how to install FMOD. I want to do extra credit for my computer graphics assignment - sound effects. A teammate wants me to go with something…
Andrei
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FMOD API doesn't return the FMOD version properly

I'm currently trying to embed FMOD in my project and I want to get and print the version of FMOD. I done this: #include "fmodmanager.h" #include "fmod_errors.h" #include using namespace FMOD; EventSystem *pEventSystem; Event …
pushrq
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Class Design - The responsibilities for the classes

Say, I have 2 classes which are Audio and AudioManager. My question is, should these functions void Play(); void Resume(); void Pause(); void Stop(); void Load(); be within Audio class or AudioManager? Well, what I did is put them all into…
Xeon
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How can i get smaller memory usage with fmod_event

FMOD::EventSystem *EventSystem = 0; FMOD::System *System; FMOD::EventProject *Project; FMOD::Event *pEvent; FMOD::Sound *Sound; FMOD_RESULT result = FMOD_OK; if(!FEV || !FSB) return…
Quest
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PCM Data format with fmod - difference on multiple paltforms

I am writing a Unity3D plugin that reads data from an MP3 file, feeds the PCM data to Unity so that it can play it inside the engine. On iOS, I use the AVAssetReaderAudioMixOutput class to decode and read the data, and on Android/Windows, I use…
David Menard
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Play songs simultaneously Android FMOD

I need some amount of songs to be played at the same time (simulteneously). My code is: #define SIZE 9 FMOD_SYSTEM *gSystem = 0; FMOD_CHANNEL *gChannel[SIZE]; FMOD_SOUND *gSound[SIZE]; const char *tracks[SIZE]; FMOD_RESULT result =…
voha
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Fmod unsatisfied link error while loading activity in android

I am getting unsatisfied link error exception when running on my acer liquid metal(2.3.6) Exception 06-20 18:47:30.184: E/AndroidRuntime(8121): FATAL EXCEPTION: main 06-20 18:47:30.184: E/AndroidRuntime(8121):…
Arun Mohan
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How do I implement VST plugins in FMOD Ex?

The title says it all. I'm trying to implement VST plugins using FMOD Ex. The only guides I've been able to find have been for FMOD Studio, but not the actual coding implementation. I have the C++ documentation for FMOD, so I'm able to play sounds…
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FMOD using excessive codec memory with non-streamed samples

I'm using FMODEx 4.40.10 currently. We load OGG samples like this: uint uiFlags(FMOD_SOFTWARE | FMOD_LOWMEM | FMOD_CREATESAMPLE); FMOD::SOUND* pSound(NULL); m_pFMODSystem->createSound(sPath, uiFlags, NULL, &pSound); When looking at the memory usage…
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fmod Sound.setMusicSpeed returning unsupported format error

whenever I try using Sound.getMusicSpeed() or Sound.setMusicSpeed, the returned result is a "Unsupported file or audio format". I tried with a .mp3, a .ogg and a .wav, but they all return the same error. I tried both in C++ and wit the C#…
David Menard
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How can I delay sound in each single speaker with FMOD?

I setted up a sound with multichannelsupport so now I need to delay the sound in each single speaker. How can I do this with FMODex? Is it possible to do that? Thanks for helping me! :)
sn3ek
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I am using EveryPlay api to record video and can not record sound

The recommended api for sound is FMOD which is paid. If there a possible free api for sound which can replace the standard simple audio engine of cocos2d?
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FMOD_System_CreateSound runtime error

I'm using FMOD in my c++ project. There are no errors or warning when building, however when debugging; I get the following runtime error from the FMOD_System_CreateSound function: Unhandled exception at 0x008e3f56 in Audio_Demo.exe: 0xC0000005:…
Ryuu
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Unpredictable EXC_BAD_ACCESS on FMOD OpenCallback

I'm getting a strange crash, manifesting itself as an EXC_BAD_ACCESS that always happens somewhere on the call stack of a thread opened by FMOD calling it's OpenCallback (the function that is called when FMOD can't find a sound in memory so needs to…
benwad
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FMOD FMOD_DSP_READCALLBACK - specifying channels

I would like to create a DSP plugin which takes an input of 8 channels (the 7.1 speaker mode), does some processing then returns the data to 2 output channels. My plan was to use setspeakermode to FMOD_SPEAKERMODE_7POINT1 and…
cool mr croc
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