Questions tagged [fbx]

FBX is an Autodesk proprietary file format (.fbx) used to provide interoperability between digital content creation applications like 3ds Max, Maya, MotionBuilder.

Description

FBX is an Autodesk proprietary file format (.fbx) used to provide interoperability between digital content creation applications like 3ds Max, Maya, MotionBuilder.

References

http://www.autodesk.com/products/fbx/overview

512 questions
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ThreeJS updating an FBX Object's attributes after async load

I'm loading an FBX Object into the scene const loader = new FBXLoader(); loader.load( '{{asset('models/model.fbx')}}', function ( logo ) { scene.add( logo ); logo.position.y = 0; logo.position.x = 0; …
Mike
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Creating my own FBX files for XNA? (in 3ds max)

I'm now reading this example. I see there is one FBX file and a few texture files in the content project, and that in the code you can choose which "take" to play. In the code it is "Take_001". Please tell me: When I create and animate my own 3D…
Itamar Marom
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Skeletal animation bug with Assimp in DirectX 12

I am using Assimp to load an FBX model with animation (created in Blender) into my DirectX 12 game, but I'm experiencing a very frustrating bug with the animation rendered by the game application. The test model is a simple 'flagpole' containing…
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How to use AutoDesk FBX SDK to build a new FBX model

How to build and export an FBX model from scratch ?I tried to draw a plane, but the exported model is empty! How to build a scene from scratch and export it ? // Create an SDK manager. FbxManager* lSdkManager = FbxManager::Create(); std::string…
Rain Ghost
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Three.js - Webpack 5 and FBXLoader inline

I'm using Webpack 5 and I'm trying to give a file path directly to my FBXLoader by using the new Webpack asset modules: const loader = new FBXLoader() loader.load('../assets/models/myModel.fbx', (object) => { ... }) // error 404 not found But the…
Alex DG
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FBX - In a FBX file, which data should I use to build the skeleton of a model and animate it?

For learning purposes, I'm writing a FBX file reader in c++, in order to understand how this kind of 3D models are working. I must specify that I already successfully wrote a .x file reader in the past, so I'm comfortable with concepts like…
Jean-Milost Reymond
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Can I combine fbx animations and view them in a browser?

I have a site made with django. I want to add a function where I can select some animations, then those animations will be combined into one and a video player or something will play the combined animation. For example if the animations selected…
Justin
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How to export an fbx from an imported obj using assimp

I am creating my C++ game engine and I wanted to be able to export my scenes using the FBX format. So, when I tried to export an FBX from a previously imported OBJ file, that actually renders correctly. But it is not exported correctly when…
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FBX export: object pivot is set to center of the scene

Whenever I export my mesh to FBX format (for use inside UE4) its pivot is set to center of the Blender scene (0,0,0), not respecting the original object's pivot position. Does anyone know why or how to solve this, so that once imported into UE4…
qraqatit
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UE4 Creating a UStaticMesh from an external .FBX file returns NULL

I'm trying to load an .fbx file from an external file to my game during gameplay. I have created a function to load a mesh from path, however the function ''LoadMeshFromFile'' returns NULL, I tried to change the path to the path of an existing…
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How to import an fbx in Unity correctly?

I've modelled an object and exported as fbx. After I import the asset in Unity, some artefacts show up. The artefacts seem to be related to Unity import and not do the fbx file as the model viewed in Windo3d 3d viever seem to have no issues. Thank…
user12567588
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Library for converting from FBX to 3MF programmatically

I'm coding a UWP app using C# and I need to display some 3D models on a map. This map component only accepts 3MF 3D models, but the models that I have are in FBX format, so I need to find a way of performing this conversion programmatically (in…
Pablo
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FBX SDK Returns 4 Vertices When Expecting 3

I'm attempting to use the AutoDesk FBX SDK to import some models as follows. void SearchNodes(fbxsdk::FbxNode* Node, std::vector& Nodes) { for (int i = 0; i < Node->GetChildCount(); i++) { fbxsdk::FbxNode* Child =…
KKlouzal
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XNA 4: import FBX problem

I have a problem with importing 3D model from FBX file. Source model contains 575 objects + 1 camera and looks like this: http://habreffect.ru/files/23d/542fa7f67/source_model.png In XNA prepared with content pipeline model contains 82 meshes, and…
Vitus
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How does a FbxMesh determine which FbxSurfaceMaterial to use? (FBX SDK 2019)

According to the FBX SDK official document, a FbxMesh contains an "IndexArray" to the materials, but it didn't clearly say whether if it's an index to the materials that attached to the parent node, or an index to the materials of the entire scene…
wd357dui
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