Questions tagged [daydream]

Daydream is a virtual reality (VR) platform developed by Google for Android Nougat, the seventh major version of the Android mobile operating system. It was announced at the Google I/O developer conference in May 2016, with the first VR headset released on November 10, 2016. It is built into the Android OS starting with Android 7.1 Nougat release. The platform includes software and hardware specifications, designating compatible phones "Daydream-ready".

Daydream is a virtual reality (VR) platform developed by Google for Android Nougat, the seventh major version of the Android mobile operating system. It was announced at the Google I/O developer conference in May 2016, with the first VR headset released on November 10, 2016.

Contrasting from Google's first VR platform, Google Cardboard, Daydream is built into the Android operating system starting with the release of Android 7.1 Nougat. The platform includes both software and hardware specifications, designating compatible phones Daydream-ready.

SDKs :

  • Android SDK
  • Unity SDK
  • Unreal SDK

Website : https://vr.google.com/daydream/

136 questions
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Unable to start DayDream service in my custom android app

I am trying to develop an app which has a daydream feature built in it. I am referring the following tutorial: http://www.technotalkative.com/how-to-create-daydream/ Under Setting>Display>DayDream, I am able to see my application in the list of…
Kunal Chaubal
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The type or namespace name 'GvrControllerInput' could not be found

In Unity3d, my build goes fine, runs fine on my Android Nougat. However, I'm trying to get access to the controller in a RigidBody Update method. I have a GvrControllerInput Component added above the Rigid Body First Person Controller. The following…
Matt Mason
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GoogleVR's PermissionsDemo - permissions always denied at Unity

Has anyone managed to get a permission granted through Google VR's gvr-permissions-support library? A demo that is shipped with Google VR plugin that shows how the gvr-permissions-support library can be used to offer the ability to grant runtime…
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Daydream Controller not able to interact with Canvas buttons properly

I am trying to move a project from Google cardboard SDK to Daydream SDK. I am using latest GVR SDK. In my scene, a canvas has few buttons which changes active colour on hover. It was working fine with Cardboard reticle, but when I am using Daydream…
sns
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daydream controller support for android vr app built with android studio

I am using Android Studio to build a Android vr app with Google DayDream android vr sdk. I would like my users to be able to interact with the vr environment with their controllers that come with the vr headset. But when I looked at the official…
Isa
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How to get an Android WebView as a Unity Texture?

I spent a week on this already, but I'm not an expert so I may miss something, or even want to do something impossible. I have a Unity project (with Daydream VR) and my goal is to get a WebView working on a 3D surface (as a texture) in VR mode (for…
jrmgx
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daydream controller emulator via usb in unity doesn't work

I am trying to run the unity daydream controller demo but I don't get any input from the controller phone when run in the unity editor. It's connected via USB and I've installed all the required libraries. Anyone else have any issues with this? I…
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How to fix 'sdk-base' and 'sdk-panowidget' error in Android studio

I'm working on a software that uses daydream controller to switch VR images, using package conflicts,The package used to display the picture is 'sdk-panowidget', and the package used to control the handle is 'sdk-base'. apply plugin:…
0x12
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How do I programmatically activate the screen recorder on a Lenovo Mirage Solo Daydream?

Currently, can press volume button and menu to activate screen recording on Lenovo Mirage Solo daydream device. Is there a way to trigger this same function programmatically? I've looked through the documentation and cannot find anything relevant.
jadware
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Google VR : Switch daydream / cardboard mode

im currently trying to run an app with daydream compatibility. Everything works fine except when im trying to switch to the cardboard mode, and i get the following error message "This Cardboard application is not compatible with the Daydream…
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Android Closes App when Using Programmatic Daydream

I use the following code to let the user put Android into Daydream: final Intent intent = new Intent(Intent.ACTION_MAIN); intent.setClassName("com.android.systemui", "com.android.systemui.Somnambulator"); startActivity(intent); When this code is…
Bobby
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How to debug when using Google VR (Daydream) and Unity?

I'm using the latest Google VR SDK and Unity 5.6. I've got a Daydream headset/controller and I'm trying to develop a game. I've been stuck on a problem for a while now, which in a typical Unity environment I should be able to solve very quickly, but…
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Using Google Daydream keyboard in VR mode for text input in canvas(for Daydream app)

Recently, I have seen many posts about changes in Google daydream keyboard App. I have a login scene in my daydream app. Right now, I show that scene in non-VR mode, as I don't have a way to show keyboard in VR mode. Is there a way to use daydream…
sns
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canvas.drawPaint results in different view on emulator and pixel phone

I just got my daydream headset so I tried running my vr app on it. I was expecting the view to be like what I have seen on the emulator: where there is a semi-transparent panel showing three days of weather information. but what is shown on the…
Isa
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Should I use "Daydream technical preview" version of Unity to develop for Cardboard?

Is it a requirement to use the "Daydream technical preview" version of Unity with Google VR SDK, even if I am targeting Google Cardboard? I don't think this is clear from the documentation, and I don't want a development environment which is…
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