I am trying to move a project from Google cardboard SDK to Daydream SDK. I am using latest GVR SDK. In my scene, a canvas has few buttons which changes active colour on hover. It was working fine with Cardboard reticle, but when I am using Daydream controller, it is sometimes able to interact with buttons. Rest of the time it just acts as if the button was not there and no action is taken when hover on it. I want to add a point that the same controller is working fine with objects click interaction in the same app.
The issue arises with buttons in canvas. I have tried using different types of Renderer and collider components on the button.