Questions tagged [content-pipeline]

The XNA Content Pipeline. Usually invoked as part of an "XNA Content Project" (*.contentproj) in Visual Studio (or MSBuild). Imports assets, processes them, and outputs binary files (*.xnb) to be loaded by XNA's `ContentManager` class.

The XNA Content Pipeline is invoked as part of an XNA Content Project (.contentproj) in Visual Studio (or MSBuild). Imports assets, processes them, and outputs binary files (.xnb) to be loaded by XNA's ContentManager class.

The Content Pipeline is designed to be extended by the developer to incorporate new file formats into the pipeline, but most developers do not need to do this because the Content Pipeline supports the most common formats.

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Mongame Content Pipeline: Compile FBX with embedded texture to XNB

I have a FBX with embedded texture in it. And I can view the FBX displaying its texture in Autodesk FBX Review in another computer. When I try to use Monogame Content Pipeline tool (MGCP.exe) to compile it to XNB it got error like: path to texture…
Minh Nguyen
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Failing to Load Image on Android 4.1.1 in Monogame

This one has me a little stumped! I have 1 texture in my project which fails to load. I am using Monogame 3.2 and the XNA content pipeline. This issue only started happening when I ran my game on a Motorola Droid Razr (Android 4.1.1) emulator. It…
Goose
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Monogame content use efficiency

I've been using Monogame for a awhile now and I was just wondering what is the best way to load my content? Lets say i have an intervals system that constantly creates objects on the screen, so should I load the object's sprite in the game class and…
stav12212
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How to DXT1 compress textures?

I'm currently using XNA, the problem is that the textures(.png) are using to much space, how do I "DXT1" Compress them. I have tried to find a solution but I was unable to find anything.
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Exception thrown whenever I try to load a Model from a list

Cannot access a disposed object. Object name: 'BasicEffect'. This exeption is thrown whenever I try to load a model from a list. The method used to work but has recently failed and I do not know why. Below is my render code: public void…
Jed
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Loading Texture from subclass

I'm making a Windows Phone game and I'm a beginner in XNA. My Problem is with the Content.RootDirectory = "Content"; that is in my main file. When I start the debugging, it tell me that in my subclass files can't find the logo that is in the Content…
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Confusion about model's vertexbuffer and indexbuffer

I have a model file containing multiple meshes (ie: a tree, a car, ...) that is used as a static background for our game. My goal is to store the model's vertices and indices as two buffers and assign these buffers to the GPU. However, I'm a bit…
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XNA - Automatically importing multiple files and folders and setting their properties

I'm working on a game project right now where each level of the game is represented by a text file showing the physical layout (similar to the xna platformer example) with a corresponding xml file containg the rest of the information about the…
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Organize Content Pipeline in Visual Studio

(This is not about the XNA Content Pipeline) I'm trying to implement a content pipeline using Visual studio, that is: Project A produces file a Project B produces file b a and b are passed to an external compression tool which produces output files…
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