I'm currently using XNA, the problem is that the textures(.png) are using to much space, how do I "DXT1" Compress them. I have tried to find a solution but I was unable to find anything.
Asked
Active
Viewed 346 times
1 Answers
0
If I get what you mean.
The XNA pipeline supports compressing Texture objects, but only if they are sized as a power of 2. (32, 64, 128, 256...)
To do this, go to your Content Project, and for each image adjusted the properties under Content Processor
. Set Resize to Power of Two
to be True, and Texture Form
to be DxtCompressed.

pinckerman
- 4,115
- 6
- 33
- 42