Questions tagged [blender]

Blender is the free open source 3D content creation suite, available for all major operating systems under the GNU General Public License. Also see the https://blender.stackexchange.com Stack Exchange site for more Blender-related questions.

Blender is a free and open-source 3D computer graphics software product used for creating animated films, visual effects, interactive 3D applications or video games. Blender's features include 3D modeling, UV unwrapping, texturing, rigging and skinning, fluid and smoke simulation, particle simulation, animating, match moving, camera tracking, rendering, video editing and compositing, featuring also a built-in game engine.

It is mainly written in C. Python is used for scripting and part of the user interface.

Resources:

3246 questions
1
vote
0 answers

Import 3D scan tool

Possible Duplicate: Which current WebGL library supports most 3d model formats (and which ones)? I need to do the following: Import a 3d scan Export it to something readable by webGL Using a 3D tool, like Blender. Does any one know what is the…
Abu Romaïssae
  • 3,841
  • 5
  • 37
  • 59
1
vote
2 answers

Is it possible to programmatically simulate 3d mouse on mac?

I would like to simulate 3D mouse operation to rotate/pan/zoom elements in "Blender" (on OSX). Is it possible? Thanks a tone for your help!
Gil
  • 371
  • 4
  • 15
1
vote
1 answer

Image textures not working in Cycles

I bought a fully textured .3ds model to play around with in Blender. Everything works perfectly in the regular Blender Render engine but when I bring it into Cycles the image textures disappear so the model is just white. How do I fix this?
cross slk
  • 13
  • 1
  • 4
1
vote
0 answers

OpenGL ES Sphere alpha texture exported from Blender

I am using OpenGL ES 1.1 in iOS 5.0 , and I want to draw a sphere with a texture mapped. The texture will be a map of the world, which is a .png with an alpha channel. I want that to see the other part of the globe by the inside. However, I obtain…
joaoprudencio
  • 684
  • 1
  • 6
  • 6
1
vote
0 answers

Exporting from Blender to Flare3D

I have created a map object in Blender, and would like to export it for use with Flare3D in Flash Builder. However, none of the texturing gets included when I try this. What is the correct way to do this so that textures get included? Or do I have…
Alex Varga
  • 1,752
  • 2
  • 14
  • 17
1
vote
1 answer

three.js - blender cube opposite faces become transparent

I am new to three.js. I followed the example which used JSONLoader to load model into webGLRenderer scene. The model built on Blender JS exporter is just a cube with different materials on sides. I rotate the cube in every animating scene but the…
ccouu
  • 13
  • 2
1
vote
1 answer

Meshes in 3DS Max does not have same number of vertices

I have two meshes with same vertices number in 3DS Max, but when I export it, both have not the same vertices number. - I have to create a "ProOptimizer" modifier, to get the same number of vertices in all meshes. - I export it as ".Obj", and…
rober3287
  • 11
  • 2
1
vote
2 answers

How to import wxPython module in Blender 2.64?

I'm trying to import wxPython in my Blender game engine but getting error : python code (in blender): import bge import wx app = wx.App() frame = wx.Frame(None, -1, 'frame in blender') frame.Show() app.MainLoop() Error :- Traceback (most…
1
vote
1 answer

Blender: segmentation, fault core dumped?

Here is an add-on I'm trying to create: import bpy import os import sys import subprocess import time from threading import * class Repeat(Thread): def __init__(self,delay,function,*args,**kwargs): Thread.__init__(self) …
Antoni4040
  • 2,297
  • 11
  • 44
  • 56
1
vote
2 answers

draw texture on 4 vertices plane

i have a standard plane created with unity and replaced its mesh filter (that had 121 tri, 202 vertices) with a mesh filter made in blender that has 2 tri/4 vertices. if i set the material up with a texture, i get only a very small portion of the…
Alex
  • 10,869
  • 28
  • 93
  • 165
1
vote
2 answers

Exporting a model from blender for use in ios app

I have created a model in blender which I have exported out as an .obj file. In order for open gl to render the triangles, I believe the co-ordinates have to be counter clockwise. Does blender do this by default, or will I need to write some code to…
geminiCoder
  • 2,918
  • 2
  • 29
  • 50
1
vote
1 answer

Three Js load texture/ material of model from js file

Possible Duplicate: Three.js not possible to load textures I am a beignner as far as ThreeJs and blender is concerned so this may seem a silly question. I am trying to load a model using JSONLoader. I used the threejs blender export and exported…
arunondeck
  • 368
  • 6
  • 16
1
vote
0 answers

3D Modelling: Reducing redundent faces to a single tri/quad

Here's the scenario: I have a video game level design in Blender that needs to have the physics boundaries defined. Right now, I'm doing this by taking as many adjacent faces that, overall, make a tri/quad shape and extracting to a separate mesh. …
user489481
  • 321
  • 1
  • 4
  • 13
1
vote
1 answer

"Logitech G25 racing wheel" python api for Blender?

I'm working on a car simulation project in Blender using python scripting. So far, I can control my vehicle(car) using simple keyboard sensors but now I want to use "Logitech G25 racing wheel" device to control my car. I googled for "Logitech G25…
Lokesh Kumar
  • 682
  • 2
  • 8
  • 27
1
vote
1 answer

Get information from Blender in C++ (DeviceContext, RenderContext, Scene-Informations, ...)

I got an 3D-Scene loaded into Blender. Now I want to get some information like objects in scene, camera perspective and so on. Furthermore I want to get the opengl device context and render context. Something like a pointer on a structure. Is it…
Tobias
  • 427
  • 4
  • 19