I have two meshes with same vertices number in 3DS Max, but when I export it, both have not the same vertices number. - I have to create a "ProOptimizer" modifier, to get the same number of vertices in all meshes. - I export it as ".Obj", and uncheck all parameters, except textures, to keep it. - I import it from Blender and I export it as ".FBX".
If I export it directly from 3DS Max, the vertices number is very different between all meshes, I do not understand.
How do I get the same vertices?
Can anyone help me please? Thank you very much.