Questions tagged [blender]

Blender is the free open source 3D content creation suite, available for all major operating systems under the GNU General Public License. Also see the https://blender.stackexchange.com Stack Exchange site for more Blender-related questions.

Blender is a free and open-source 3D computer graphics software product used for creating animated films, visual effects, interactive 3D applications or video games. Blender's features include 3D modeling, UV unwrapping, texturing, rigging and skinning, fluid and smoke simulation, particle simulation, animating, match moving, camera tracking, rendering, video editing and compositing, featuring also a built-in game engine.

It is mainly written in C. Python is used for scripting and part of the user interface.

Resources:

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Why OpenGLES stretch my 3D Model?

I created a simple 3D model in Blender, and imported this into OpenGLES for the iPhone SDK. The model imported with no problems for the most part but as you can see from the included photo links (photobucket), OpenGL is stretching the model beyond…
RexOnRoids
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How to texture a model in LWJGL?

I have created some chess piece models, I created them in Blender, successfully exported as OBJ and loaded into my LWJGL program. They display correctly with lighting and color, etc. (YEAH!!) Now, being chess pieces, I would like it to have a wood…
nighthawk454
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How do I import xyz and roll/pitch/yaw from csv file to Blender?

I want to know if it is possible to import data of attitude and position (roll/pitch/yaw & xyz) from a comma separated file to Blender? I recorded data from a little RC car and I want to represent its movement in a 3D world. I have timestamps too,…
Rommel
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How to move models in Xna as a whole?

I have a model that I made in Blender that has individual meshes in it. When I put it in an Xna project and try to move the model via Matrix translation, all the individual meshes go in seperate directions. My code basicly updates each mesh…
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Unity3D Objects Positioning

It is my first Unity project so the question might be silly. I Have created two 3d object with blender and imported the fbx (Autodesk) file in a Unity3D project. The problem is that when I instantiate the assets in the editor, the objects are always…
Andrea Sindico
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Is there any coding involved when making a game with something like blender or UDK?

With these programs, it seems like every aspect of the game is done through the GUI. Is there any coding when making games through these programs? Like would you code in collision detection, or would that be done through the GUI?
user1261852
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Makehuman, mocap tool add-on, blender, scripting

I trying to combine two programs: MakeHuman 1.06 (http://www.makehuman.org/) and Blender 2.57 (http://www.blender.org/). I have been using the script for importing MH to blender and it works perfectly. As I have imported one person, I simply want to…
Dimitra Micha
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Three.js .dae model rigging using blender unexpected results

I am creating a rigged model for use in browser using Three.js. Before I rig the model it loads perfectly fine I can move and rotate the model. After I rig the model the pieces load in different locations with unexpected rotations. I am loading a…
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Render .h Blender Export to iPhone with openGL ES 1.1

I have a blender image exported using Jeff LaMarche .h export script. I am trying to get it to render in OpenGL ES 1.1. I don't think I am passing my vertices, normals, and texture coords right. Can someone help me out. Here is what I have. This…
vinylDeveloper
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How do I tell frag-shader which texture (of many previously loaded textures) to use per vertex of an external generated 3D file?

I'm trying to figure out the best way to load a textured 3D model into my webGL application but I'm having some trouble with it. My 3D models have more than 1 texture and I don't know how to tell the shader which texture to use per vertex as this…
rod
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Export Fbx from Blender To Unity

I have a complete blender file which has an animated character with two actions and I want to export it as an fbx so i can view it in unity. I did it and for some reason it is only exporting my actions and not the mesh or camera or anything else…
Waggoner_Keith
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How do I create new models and textures on a Cocos2D game for iOS

The previous developer quit and I inherited his project. No documentation and it's my first game project. The game is completed but we can't use the previous artwork because some of the images infringe on another companies art. So I need to create…
Cocoa Dev
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Create md3 model in Blender 2.6

I am using Blender 2.6 to create a model in Quake III format (md3). I have managed to create a UV map and I the texture is mapped correctly in Blender. However, when the model is used in the game, the texture mapping is completely wrong. Do I need…
user877329
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Blender exporting xml for android

i'm using blender to draw my 3D objects. I want to export the 3D drwings to xml. I tried to use ORGE Meshes Exporter, but i don't event know how to set it up? Can anyone help me? I'm using windows 7, blender 2.61 and my python version is 3.2.2. How…
Liukas
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Detecting border of plane in Blender Python API

I'm working on a script to generate building from plane. While having normal plane is rectangle it's quite easy - you're looking for vertices most -/+X, -/+Y, -/+Z, but what if plane is not of regular shape? Is there a nice easy solution within…
raistlin
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