Questions tagged [blender]

Blender is the free open source 3D content creation suite, available for all major operating systems under the GNU General Public License. Also see the https://blender.stackexchange.com Stack Exchange site for more Blender-related questions.

Blender is a free and open-source 3D computer graphics software product used for creating animated films, visual effects, interactive 3D applications or video games. Blender's features include 3D modeling, UV unwrapping, texturing, rigging and skinning, fluid and smoke simulation, particle simulation, animating, match moving, camera tracking, rendering, video editing and compositing, featuring also a built-in game engine.

It is mainly written in C. Python is used for scripting and part of the user interface.

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How to add header file of 3d object into cocos3d?

I created the .h file from a 3d object that was made in Blender. I want to use this object in cocos3d but i'm not sure where i need to import the file and reference it to be visible in the application?
gikygik
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How to Avoid the Blender game engine starts when opening a blend file

I have been watching a tutorial for a game in blender, but when I open the blend file it automatically starts the game engine, is there a way to bypass this? this is the source…
edgarmtze
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Measure Path Length in Blender Script?

In Blender (v2.48), how can I determine the length of a path (in Blender units) from a Python script? The value is available from the GUI: With the path selected, the Editing panel contains a PrintLen button. The length appears to the right when the…
Jon-Eric
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Blender Scripting OSX

I am running Blender 2.6 on OSX and I am unable to find the Scripts window 1. All I have is a "Python console". Any idea what Blender is/I am missing? See e.g. this screenshot Here's a screenshot from my view menu:
Johannes
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Export individual furniture from SweetHome3D to .obj (to blender)

my problem is: I am using SH3D to create a project http://www.sweethome3d.com/ and afterwards I want to import it to Blender (http://www.blender.org/) . The problem is that when I use SH3D code to export and then import to blender, I realize that:…
Dimitra Micha
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checking for disconnected clients in a list? in python

Okay so this is what I'm trying to do in my python socket server. I'm trying to have a way for my server to send data. But if it finds a disconnected client in the list of address's that is be used. To remove it from the list. Also, I'm using UDP…
Shane O
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Blender: export to minilight?

MiniLight is a minimal global illumination renderer, written as an exercise in simplicity. Is there a plugin to export Blender scenes to MiniLight? Or is there another plugin that could be modified to do it? The MiniLight format is pretty…
bruno nery
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How to animate a human face mesh using shape keys?

I have a simple mesh in the shape of the a human face, that I need to animate in terms of various facial expressions given the coordinate positions of the different facial features (like inner outer corners of eyes, lips, eyebrows etc) for different…
Raina
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XNA Fails To Draw Model On Screen Because It Thinks It Contains No Meshes

I created this simple rectangle model in Blender that is textured (1024 x 1024). I loaded the model in XNA and it does not display on the screen. I breakpointed on the model and the debug screen says it contains zero meshes which is not true,…
Daniel Lopez
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Even after smart uv project, i cant texture paint above the white line

im new to blender, like a few months. The body was made of subdivided cubes which were joined together. I used a brush to paint the hairs. I uv unwrapped it and i cant texture paint some of the body I used image texture, and smart uv project, and…
alden
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How to edit the normal of a .obj files face? (not vertex normal)

l Id like the normal of the top face to point straight upwards. At the moment it is at a slight angle because the face is at an angle. To be clear I want the face to be slanted upwards but to have the normal of a face that is perpendicular to the…
user714171
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Blender make hair length vary in size, but keep "origin point" to be face of object

So in blender I am making a rug/carpet without thickness, so it's only one face, and when I add hair particles (and change some settings) it looks fine, however each hair is of a certain length like so: I tried changing the random setting under…
zoinkers
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Cube does not perfectly fit in square camera in orthographic view

I am trying to render a cube in this isometric view, but with a square camera it does not want to fit completely. There is either free space or I would have to not render a chunk. How would I make it fit? I have put the rotation of the camera…
Blenderer
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Issue with origin poin. While modelling occured some glitches

In model some random surfaces appeared concentrated in origin point resulting in this trouble. these surfaces impossible to select but these surfaces I can move with origin point Unfortunately, it is confusing to address this issue on google. I…
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Blender Exported GLTF rendered some materials partly black in scene

Lighting: (The 2nd picture is using ambient light at 0.8 intesity. ) I tried ambient, Directional and Evironment lights, but no result. Here is the Armature with all the materials in blender: Here is how the model renders using GLTFjsx or…
Ibra
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