Id like the normal of the top face to point straight upwards. At the moment it is at a slight angle because the face is at an angle. To be clear I want the face to be slanted upwards but to have the normal of a face that is perpendicular to the ground.
Blender modifiers only seem to allow me to edit vertex normals not face normals. I want to edit the blue line coming out of the top face in the picture.
I was thinking I could edit the face normal by manually editing the .obj file in vscode. Here is my .obj file:
# Blender 3.4.0
# www.blender.org
mtllib cube.mtl
o Cube
v -0.827914 -0.780661 0.533167
v -0.819010 0.525685 0.461120
v -0.820736 0.557492 -0.856263
v 0.487949 -0.806762 0.466601
v 0.367928 0.481468 0.415966
v 0.553698 -0.780661 -0.808921
v 0.471227 0.521952 -0.856263
vn -0.0405 -0.1593 0.9864
vn 0.0142 -0.7448 0.6672
vn 0.0891 -0.9944 0.0568
vn 0.0639 -0.9821 0.1772
vn 0.0639 -0.9821 0.1771
vn 0.0892 -0.9944 0.0567
vn 0.6559 -0.7546 0.0194
vn 0.9873 -0.1571 -0.0246
vn 0.0142 -0.7447 0.6672
vn 0.0891 -0.9944 0.0567
vn 0.5399 -0.6334 0.5544
vt -0.001971 0.984085
vt -0.000409 0.996063
vt 0.023365 1.001660
vt 0.023088 0.978960
vt 0.021778 0.991085
vt 0.047349 0.983945
vt 0.046825 0.996167
s 1
usemtl Material.006
f 6/6/1 7/7/2 5/5/3 4/4/4
f 4/4/5 5/5/6 2/2/7 1/1/8
f 7/7/9 5/5/10 2/2/7 3/3/11
is there some way to figure out which normal vector corresponds to the line coming out of the top face? I assume it must be one of the vn vectors?