Questions tagged [assetbundle]

AssetBundles are a collection of assets, packaged for loading at runtime. With Asset Bundles, you can dynamically load and unload new content into your application. AssetBundles can be used to implement post-release DLC

AssetBundles are a collection of assets, packaged for loading at runtime. With Asset Bundles, you can dynamically load and unload new content into your application. AssetBundles can be used to implement post-release DLC.

They can be used to reduce the amount of space on disk used by your game, when first deployed. It can also be used to add new content to an already published game.

243 questions
0
votes
1 answer

What is correct way of using game resources from plugin in Unity game?

I creating the game using Unity engine and want powerful plugin system. Plugin authors can add new assets to the game using Unity Asset Bundle Plugin authors can add new code to the game, using C# runtime, or I even can use such addons from Asset…
Shock
  • 501
  • 2
  • 9
0
votes
2 answers

vuforia ARCamera videobackground is black

I have create assetbundle scene with vuforia ARCamera and an imagetarget. Now after loading the assetbundle scene, the scene is able to start with black screen. I have noticed that the ARCamera -> Camera -> BackgroundPlane->VideoMaterial(Instance)…
gowthy
  • 3
  • 2
  • 5
0
votes
1 answer

How can i make AssetBundle in Unity runtime?

I need to load asset in runtime. my targat is fbx format, but it's not major... i buy Trilib, it support fbx partly. I know assetBundle is the only way for me. but as far as i know, it can build only Unity editor mode. i need this. download new fbx…
Redwings
  • 540
  • 2
  • 4
  • 12
0
votes
1 answer

vuforia unity scene load blank

I am having an issue regarding unity scene loading from assetbundle. I have created a scene with vuforia ARCamera and few image targets. I converted that to an assetbundle. Till now is fine but when I'm importing and loading the scene, it is showing…
gowthy
  • 3
  • 2
  • 5
0
votes
1 answer

Is It Possible To Save Downloaded gameobject(using assetbundle) as Prefab not Unity3d file?

My original prefabs(which is attached models, shader, animation, material, scripts, etc) were disappeared by accident. I can only download unity3d file through server. Downloaded objects is visible in UnityEditor. But I can't store them as…
KimLikeAStone
  • 99
  • 1
  • 11
0
votes
0 answers

How to use AssetBundled 3D Assets in ARCore instead on Andy Prefab

I created an asset bundle for one of my 3D assets and also tested by downloading that bundle at runtime its working fine. Now I want the same procedure of asset Bundling in ARCore. I want to load Andy 3D asset not as prefab but as AssetBundle from…
Akhil Gudimetla
  • 342
  • 3
  • 11
0
votes
0 answers

Control Animator after asset bundle load from server?

I create the asset bundle that has my model and animations, but after I fetch the asset bundle from the server I can't control the animations by SetTrigger() so I can see the animator in right place in the model but it doesn't work. GameObject…
MohammadTofi
  • 365
  • 1
  • 7
  • 22
0
votes
2 answers

Unity and Vuforia - AssetsBundle for 3d models and CloundReco for imagetargets

I am in the process of development of an augmented reality app. I would like to put in the app multiple image targets e multiple 3d models, connecting specific images targets with specific 3D models. For that I would like to use the assetbundle to…
0
votes
1 answer

Why loading AssetBundle to memory after downloading and unpacking results crash in iPad due to lack of Memory?

We have just finished an 2D game in Unity 2D but struggling to fix some serious issues related to memory. Version of Unity used: Unity 2017.2.2f1 We are using AssetBundles and On Demand Resource to download the bundles (Textures,sprite sheets,bg…
0
votes
1 answer

Cannot load AssetBundle because "it is not compatible with the newer version of the Unity runtime"

I am trying to load an AssetBundle from a file, however I get the following error: The AssetBundle 'path\to\file' could not be loaded because it is not compatible with this newer version of the Unity runtime. Rebuild the AssetBundle to fix this…
bramhaag
  • 628
  • 1
  • 9
  • 24
0
votes
2 answers

How to load a Sprite from an asset bundle into a canvas image?

I'm learning unity and I have successfully instantiated a new game object into my scene (a cube) Now I'm playing with the Canvas UI and I'm trying to download an asset bundle with images and show them on the UI, but I can't find examples on…
Chico3001
  • 1,853
  • 1
  • 22
  • 43
0
votes
2 answers

Loading assetbundle from root of sdcard

I am trying to read an assetbundle from internal storage. This works: void Start() { var myLoadedAssetBundle = AssetBundle.LoadFromFile(Application.persistentDataPath + "/AssetBundles/model_objs"); if (myLoadedAssetBundle == null) { …
Gabrielus
  • 155
  • 1
  • 1
  • 9
0
votes
2 answers

What is Application.streamingAssetsPath and manifestBundlePath?

I get the assetbundle by using UnityWebRequest GetAssetBundle(string uri, uint version, uint crc); but Application.streamingAssetsPath is empty.... where is downloaded assetbundle and how to loaded downloaded assetbundle? my Unity version is…
BlueStar
  • 405
  • 1
  • 6
  • 10
0
votes
2 answers

Redirect from one scene to another Unity 3D script

I have 2 scenes and I want to redirect from one to another on the button click. I used AssetBundle for that. Here is the code for exporting of assets: public class ExportAssetBundles { [MenuItem("Assets/Build AssetBundle")] static void…
Cassie
  • 2,941
  • 8
  • 44
  • 92
0
votes
1 answer

Can asset bundles be categorized on android? (I use unity 5.6 )

I have several asset bundles in my game such as several maps, several levels, several weapons and etc that these can be downloaded gradually after installing game. Now I want to load all the asset bundles of the weapon in the list of weapons in my…
mohammad
  • 3
  • 6