I get the assetbundle by using UnityWebRequest GetAssetBundle(string uri, uint version, uint crc);
but Application.streamingAssetsPath
is empty....
where is downloaded assetbundle and how to loaded downloaded assetbundle?
my Unity version is 2017.3
And add Question.
AssetBundle manifestBundle = AssetBundle.LoadFromFile(manifestBundlePath); AssetBundleManifest manifest = manifestBundle.LoadAsset("AssetBundleManifest");
What is manifestBundlePath and How to access and get this path?
How can I access downloaded assetbundles before use UnityWebRequest.GetAssetBundle
if you suggest the way, I'm really thanks to you.