Alpha blending is a convex combination of a translucent foreground color with a background color allowing for transparency effects.
Questions tagged [alphablending]
562 questions
0
votes
3 answers
Blending issue porting from OpenGLES 1.0 to 2.0 (iOS)
I'm porting a very simple piece of code from OpenGLES 1.0 to OpenGLES 2.0.
In the original version, I have blending enabled with
glEnable(GL_BLEND);
glBlendEquation(GL_FUNC_ADD);
glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
I'm using the same code…

user1727274
- 77
- 1
- 6
0
votes
1 answer
Create an alpha mask (glBlendFunc does what now?)
I am trying to render a square border (variable thickness so lines won't work). I was thinking 4 quads would do the trick (all the same size, just rotated and translated for each side). Then I thought, 2 quads should do it- Draw one then draw a…

Chemistpp
- 2,006
- 2
- 28
- 48
0
votes
2 answers
Blend formula for GDI+
I have a color A that I'd like to transform into color C, by using color B. So I'd like to know the blending formula F in GDI+, where F = F(A, B) = C. A is the "bottom color" and B is an overlay color above A, which together with A yields…

rtn
- 127,556
- 20
- 111
- 121
0
votes
1 answer
Rendering multiple overlapping non-opaque textures to a framebuffer
I'm trying to render a set of textured geometry to a single FBO, and then render that FBO to the scene. The problem is that overlapping semi-transparent areas of that geometry are not rendered correctly. They end up too opaque and dark.
If I render…

amfcosta
- 1,049
- 10
- 21
0
votes
1 answer
How to set blend function on opengl for two overlapping objects
Hi I needed to draw a round corner rectangle.
I followed the procedure of the above image. I first drew the green rectangle. Then I drew the two black rectangles.And then I drew circles on the edges to make the corner round. Now what I get after…

Tahlil
- 2,680
- 6
- 43
- 84
0
votes
0 answers
Drawing with high precision alpha blending
I need to blend together about 1 million semi-transparent rectangles, while being able to manage transparency accuracy by increment of 1e-6.
Typically, if my 1 millions rectangle would be drawn on top of each other, I want to have a resulting alpha…

skadge
- 121
- 7
0
votes
2 answers
Color-keying image not working in PHP
The input image has a magenta background.
The outputted image always has a black background.
Both attempts give same results. I want it to be alpha background, not black background.
Attempt #1:
imagesavealpha($image,…

Mike Weir
- 3,094
- 1
- 30
- 46
0
votes
1 answer
GPU Texture Splatting
Just as a quick example, I'm trying to do the following:
+
+
=
With the third image as an alpha map, how could this be implemented in a DX9-compatible pixel shader to "blend" between the first two images, creating an effect similar to the…

RectangleEquals
- 1,825
- 2
- 25
- 44
0
votes
2 answers
Change Sprite alpha previously changed by AlphaModifiers
I'm running AlphaModifier on a Sprite
mSprite.setBlendFunction(GL10.GL_SRC_ALPHA, GL10.GL_ONE_MINUS_SRC_ALPHA);
mSprite.registerEntityModifier(new AlphaModifier(.5f,1,0.4f));
After that i want to cahnge alpha of mSprite to 1 again.
i tried :…

Chaitanya Chandurkar
- 2,142
- 3
- 24
- 43
0
votes
1 answer
XNA 4 C# - Not Alpha Blending to Black
I'm trying to have my Splash Screen fade into black. I realized it fades into whatever color the screen is cleared with in the default line GraphicsDevice.Clear(Color.White); in the default update method. When I make it white, my image fades into…

freemann098
- 284
- 1
- 7
- 22
0
votes
1 answer
XNA Alpha Blending With Primitives and Sprites
I've been using XNA for awhile now and I really enjoy using its interface. Right now we're trying to make a "fog of war" system. We're making an RTS and we're basically trying to obscure the map. Units on the map have influence, and show what's…

Ares513
- 13
- 2
0
votes
1 answer
Blending problems using opengl (via lwjgl) when using a png texture
I have a (hopefully) small problem when using blending in OpenGL.
Currently I use LWJGL and Slick-Util to load the Texture.
The texture itself is a 2048x2048 png graphic, in which I store tiles of a size of 128x128 so that I have 16 sprites per…

Kisaro
- 281
- 1
- 6
0
votes
1 answer
How to draw with replacement instead of blending
I'm trying to "draw" areas of transparency onto a bitmap -- like cutting holes in the image.
The following code does not draw a line of transparency because drawing a transparent line onto a bitmap of course blends instead of replaces. (Why the…

AppFzx
- 1,445
- 2
- 14
- 23
0
votes
1 answer
Flash blending movie clip with HTML
Is there a way of having a Flash movie blend into the HTML below it. Like having a flash file with blend mode "Darken" be applied to the content below?
I had a quick look at CSS blend-mode but either I can't figure it out or it doesn't work.
Thanks.

Stefan Dunn
- 5,363
- 7
- 48
- 84
0
votes
2 answers
Windows 8 Store App DirectX 11.1 Enabling Blendstate with loaded PNG texture with alpha
I am loading a PNG with transparency to a texture with the following code:
ComPtr stream;
ComPtr bitmapDecoder;
ComPtr bitmapFrame;
ComPtr formatConverter;
unsigned int…

OzBarry
- 1,098
- 1
- 17
- 44