I'm trying to have my Splash Screen fade into black. I realized it fades into whatever color the screen is cleared with in the default line GraphicsDevice.Clear(Color.White);
in the default update method. When I make it white, my image fades into white, which makes sense. So I changed it from White to Black but my image no longer fades at all or doesn't look like it.
public void SplashUpdate(GameTime theTime)
{
gameTime = theTime;
if ( theTime.TotalGameTime.Seconds > 1.4 )
{
Draw.blender.A --;
if (Draw.blender.A == 0)
{
game1.currentState = PixeBlastGame.Game1.GameState.gameSplash;
MediaPlayer.Play(Game1.sMenu);
}
}
}
blender is the color that is applied to my Texture for the splash screen and is defined like so, public static Color blender = new Color(255, 255, 255);