Questions tagged [alphablending]

Alpha blending is a convex combination of a translucent foreground color with a background color allowing for transparency effects.

562 questions
-1
votes
1 answer

mix RGBA pixmap with texture

I have a RGBA pixmap (e.g. an antialiased circular 4x4 dot) that I want to draw over a texture in a way similar to a brush stroke. The obvious solution of using glTexSubImage2D just overwrites a rectangular area with no respect to alpha value. Is…
anon
-1
votes
1 answer

Dynamic texture creation with font using libgdx

I'm working on a word game and I was dynamically creating the textures for the letter tiles when the game loads, comprising of a background image and a font. To do this I was drawing pixmaps onto pixmaps, this was all fine until I started working on…
Will Calderwood
  • 4,393
  • 3
  • 39
  • 64
-1
votes
1 answer

"Weird" Artifacts With Blending

This is what I'm seeing: To provide some perspective for the image, the torus is behind the model. The model is transparent. Those lines appear on the model. I don't want those lines to appear. Can someone explain what I'm seeing? I don't know what…
Anish Ramaswamy
  • 2,326
  • 3
  • 32
  • 63
-1
votes
2 answers

White borders around image

How do i remove white borders around an image when used on different…
-2
votes
1 answer

Controls disappears?How to fix?please?(use C# winform)

I use Alpha Blended Windows (https://www.codeproject.com/Articles/20758/Alpha-Blended-Windows-Forms), But when dragging on the form or when double click on the form, Cause controls to disappears or flash. How to fix?please?Thank you Please see the…
james max
  • 7
  • 1
-3
votes
1 answer

How do i Use Fillrect or DrawText on 32bit HBITMAP in C++

i'm sorry for what i did. i edited. i'd like to use Fillrect on 32bit HBITMAP which is Created with CreateDIBSection but i can't make rect visible in color that i want to. (i Drawed a fillrect with CreateSolidBrush blue(RGB(0, 0, 255)) on 32bit…
-4
votes
1 answer

Number of thread increase but no effect on runtime

I have tried to implement alpha image blending algorithm in CUDA C. There is no error in my code. It compiled fine. As per the thread logic, If I run the code with the increased number of threads the runtime should be decreased. In my code, I got a…
Encipher
  • 1,370
  • 1
  • 14
  • 31
1 2 3
37
38