Questions tagged [3dsmax]

Autodesk 3ds Max, formerly 3D Studio MAX, is a modeling, animation and rendering package. It has both an built in scripting language (MAXScript) and an SDK.

Autodesk 3ds Max, formerly 3D Studio MAX, is a modeling, animation and rendering package. It has both an built in scripting language (MAXScript) and an SDK.

The default .max file format is a proprietary binary format, however it also supports the standard .FBX format for more interoperability.

The SDK now has a new managed .NET plug-in loader, making it easier to develop plug-ins in C# or other .NET languages. With more than 200 sample plug-in projects, 3ds Max's comprehensive SDK offers both deep and broad access to satisfy even the most demanding production scenarios.

Official Site

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How to export from 3DSMAX to FBX with tangents and texture coords

I bought a model from TurboSquid in 3DS format and am trying to load it into an XNA project. I've exported to FBX and turned ON the "Tangents and Binormals" export options. If I do not set basicEffect.TexturesEnabled, it renders but without…
Dave
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How to import object in OpenGL and what file format to choose?

I want to create a robot and want to move it in OpenGL. I will create the model in 3DsMax. I was wondering about importing and moving it in OpenGL. In which format should I save my file in 3ds Max so that I can import it in OpenGL? Should I use…
require_once
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I need a free software or library that can convert max format to obj

I am looking for a free software or library that can convert max format to an .obj file? Is there a program available for this conversion?
Aftershock
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GLSL Shaders in 3DSMax

So I've looked around, and since I have found no information on the subject, I assume 3DSMax does not support GLSL shaders? Is this correct? I am using 3DSMax 2010 and 2011, and am sick of writing two versions of the same sets of shaders - one for…
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How can I get MaxScript to retrieve data from a .txt file for naming exported objects?

I need to put some code in a MaxScript that will take data from parts of a .txt (or maybe CSV) file and use it to name exported objects etc. So far iv'e only been using listener to work out scripts and so this is beyond me right now. Any help…
Adam
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Viewer not reading certain data from 3ds Max

Kindly see this image for the reference: Seems like adding a Opacity map with an Aplha channel output is not working, as this isn't reflected in the SVF file after the translation of the .MAX file containing Opacity maps. Is Opacity maps supported…
T. Pex
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Convert left-handed Y-up (e.g. Unity) coordinates&rotations to right-handed Z-up (3DS Max)

We develop an application that uses models exported as an fbx from max in unity (seems to work), changes them and then communicates the changes back to 3DSMax for a clean render. We rotate the model pivot in max in such a way in max that it is shown…
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How to implement zoom towards mouse like in 3dsMax?

I'm trying to mimick the 3dsmax behaviour when you zoom in/out by moving the mouse wheel. In 3ds max this zooming will be towards the mouse position. So far I've come up with this little mcve: import math from ctypes import c_void_p import numpy…
BPL
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3DS Max Python scripting

I have been looking for hours how to perform a very simple script in Python for 3DS Max (v2017), but the APIs are terrible - to say the least. I can't even get how to select an existing object in the scene.. Plus I do not understand if I should use…
SixSioux
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How can I compress my FBX file further below 5MB?

I have an .fbx file that takes 58.8MB After converting it to a .glb using draco compression with this package: https://github.com/facebookincubator/FBX2glTF/tree/master/npm The file now takes 28.4MB Ideally, I would need to get the file below…
TheProgrammer
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3DS Max Plugin Wizard with Visual Studio 2017

I'm trying to set up the 3DS max Plugin wizard with my Visual Studio 2017. Ofc i followed all the needed instructions, i set up the new absolute path directory, i made all files to be written on and not read only. I can see the create a 3ds max…
FreeSock
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calculate total angle between selected faces

I have a framework for selecting holes in objects. Right now it works by manually clicking inside the hole (with “by angle” option on), it then selects the inside of the hole. I then delete the faces, select “open edge” then cap it. This is what my…
IAmNoone
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Why do 3ds Max plug-ins need to be built with a specific version of Visual C++?

The requirements listed in the 3ds Max SDK state that plug-ins for 3ds Max 2011 must be built with Visual C++ 9.0 (Visual Studio 2008). If I create a DLL with a different version of Visual C++, won't the binary be identical? Is this simply a matter…
Dan Simkin
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How to compile for older 3dsmax versions with 2010 \ 2011 sdk?

I'm working on a plugin, and previously I saw that I could compile for several older versions of 3dsmax with just 2010 sdk installed. The new project I've got works now with 32\64 max 2011 and 2010 (since they are compatible), but how do I compile…
IAmNoone
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3dsmax.exe command line switches

Is there an exhaustive list of commandline switched for the 3dsmax.exe. I'm particularly interested in the -server and -pipe switch as I want to reroute some 3dsmax argument calls. Basicly I have a stand-in 3dsmax.exe, that reroutes all info to the…
JHN
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