Questions tagged [3dsmax]

Autodesk 3ds Max, formerly 3D Studio MAX, is a modeling, animation and rendering package. It has both an built in scripting language (MAXScript) and an SDK.

Autodesk 3ds Max, formerly 3D Studio MAX, is a modeling, animation and rendering package. It has both an built in scripting language (MAXScript) and an SDK.

The default .max file format is a proprietary binary format, however it also supports the standard .FBX format for more interoperability.

The SDK now has a new managed .NET plug-in loader, making it easier to develop plug-ins in C# or other .NET languages. With more than 200 sample plug-in projects, 3ds Max's comprehensive SDK offers both deep and broad access to satisfy even the most demanding production scenarios.

Official Site

594 questions
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Use a 32-bit assembly in 64-bit environment

I am trying to integrate DevIL.NET into 3ds Max to automatically convert my images to a single format. To do so, I created a class library in C# that accepts a string and returns the new file path public static class FileConverter { public…
Marnix
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How to implement alt+MMB camera rotation like in 3ds max?

PREREQUISITES Let me start the question by providing some boilerplate code we'll use to play around: mcve_framework.py: from OpenGL.GL import * from OpenGL.GLU import * from OpenGL.GLUT import * import glm from glm import cross, normalize,…
BPL
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.3ds loader does not load materials and textures

I am trying to load quite complex .3ds model into three.js using TDSLoader exactly the same way as in three.js/examples: https://github.com/mrdoob/three.js/blob/master/examples/webgl_loader_3ds.html but what I get looks like this Result when it is…
corashina
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Unity rotation convertion

It is well known that Unity use left-handed,Y-up,ZXY order,but other 3dsoftwares not. I find how Unity convert 3dsmax rotation angle(right-handed,Y-up,XYZ order): Vector3 ConvertXYZToZXY(Vector3 angleXYZ) { Vector3 rightHanded = new…
Sandiago.C
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Get the z-Buffer in 16 bit resolution in 3ds max

I read out the z-Buffer from an image like the following: --get z buffer in HD resolution rbmpHD = render outputsize:[1920,1080] channels:#(#zdepth) vfb:off camera: z_cam z_dHD = getchannelasmask rbmp #zdepth outputfile:z_name…
Kev1n91
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How can I save single renders incrementally with max script

While I am modeling I like to render a frame to show the progress as I am going along. I would like to program the renderer to save the render as a render output and add an incremental number to the end of it. So I would have a number of renders at…
Donovan
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How to programatically assign random colors to objects in 3ds max?

How to programatically assign random colors to objects in 3ds max?
relima
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Get world Vertex Position of a TriMesh - 3ds Max SDK C#

Currently I'm writing a plugin for my company and we want to offset some math operations on meshes to C# to gain some speed in calculations. I'm not only a C# beginner (I'm a Python / Maxscript guy) but I also struggle to find good SDK documentation…
bitworks
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How do I change the FOV of the 3dsmax perspective window programmatically through Maxscript?

I need to access the FOV property of the Perspective viewport. This is not the same as the FOV property associated with target and free cameras. To access the FOV property non-programmatically, right click on the viewport name (top left of each…
Michael Labbé
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3DS Max => ThreeJs. Export scene

I have a scene in 3ds Max that I want to export in threejs. The problem is that the textures don't seem to appear in threejs and objects are deformed. That's my workflow (I'm new to threejs so there must be some wrong steps): Export from 3ds Max…
AndrRem
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Can I export a model with its animation from MAX to .json?

I have a model with simple animation designed on 3Ds MAX (my version is 2013). How can I export it to .json extension including its animation (for usage with Three.js)? I've tried several times to export it with tools from Three.js package but these…
Manhhailua
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How to export .3ds file for using RenderMonkey from 3dsMax?

How to export .3ds file for using RenderMonkey from 3dsMax 2010? When I look into Stream Mapping in RenderMonkey, there are POSITION, NORMAL, TEXCOORD, TANGENT, BINORMAL, TESSFACTOR etc. I want to know how that information export for sending vertex…
P-P
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Evaluating 3d splines exported from max in a C++ program

My C++ program requires access to 3D splines that have been constructed in 3ds Max (2011). I have found a simple maxscript that exports these splines as XML files - an example as follows:
Alex Z
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How to rotate/mirror a 3d animation?

I currently have a FBX animation model of a biped moving slightly forward (positive Z axis), turning around 180 degrees, and starting to run in the opposite direction (negative Z axis). However, I would like to completely mirror such animation, in…
htaunay
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Does anyone know how to make a custom face distortion pack for Spark AR?

I have been toying around with the Spark AR platform for making augmented reality filters and it's been going quite well. The only thing I would like to know, however, is if it is possible to create your own Face Distortion pack. I have been using…
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