I have an .fbx
file that takes 58.8MB
After converting it to a .glb
using draco compression with this package:
https://github.com/facebookincubator/FBX2glTF/tree/master/npm
The file now takes 28.4MB
Ideally, I would need to get the file below 5MB.
How can I achieve that ?
I am using 3DS Max.
The character used to take the whole screen on load, now here is what I see after converting the .fbx
to .glTF
, reducing the size of the textures from 2048x2048
to 1024x1024
and converting them to .jpg
: