Questions tagged [2.5d]

2D graphic techniques used to simulate the appearance of being 3D, when in fact they are not, used in gaming for an otherwise three-dimensional video game that is restricted to a two-dimensional plane.

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Fish-eye effect corrections in JavaScript ray-caster engine

I am building a ray-casting engine in JavaScript using the canvas, I've built the ray-caster and its fully working, except for one problem, there is a fish-eye effect, I tried doing corrections var d = (Math.sqrt( Math.pow((rays[i].x -…
Ryan Grube
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Can Core Animation and CALayer and CATransformLayer show an object with "thickness"?

It seems that we can show layers and even use a different zPosition for different layers in Core Animation -- however, is it true that there is no easy way to show something with some thickness? For example, a slice of cheese with a 2mm thickness,…
nonopolarity
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Java Game Engine: Raycasted walls are hollow, broken, and look like fecal matter

I am attempting to write a raycasting engine. I studied the tutorial found at http://www.instructables.com/id/Making-a-Basic-3D-Engine-in-Java/ and the C++ raycasting tutorials found at http://lodev.org/cgtutor/raycasting.html, and after a few…
xonerex
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HTML5/JavaScript 2.5D - Making the ground in its own plane

So, I'm really interested in starting an HTML5/JavaScript project that mimics this type of 2.5D style: http://superflashbros.net/2009/02/22/blue-rabbits-climate-chaos/ I'm personally trying to stay away from third-party scripts, and just keeping the…
clicheName
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Can you make a sprite in Unity with a tile set?

I’m making a 2.5D game, and the ground will be flat like regular 3D games, and I’ll have sprites standing up to make it 2.5D. I want to use tile sheets to do this, and I don’t want to make a million tile maps in the scene, with prefabs or otherwise,…
Vinny
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How to separate two bit maps of size 8 and 16 from a single PNG

I have images from a SICK Trispector depth laser scanner. The image format is PNG. SICK calls it Trispector 2.5D PNG. The images contain both reflection data and depth data according to SICK's documentation. But SICK will not provide information on…
Lars Lort
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Perspective Vision on Canvas

today I'm bringing a subject about Pseudo 3D and perspective. I was checking the video #1 Java Classical 3D Rendering Tutorial : Creating 3D World where he used a method for render pseudo-3D ceil and floor. I tried to find some tutorial or the name…
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Any 2.5D or 3D Canvas rendering Engine with Ie8 support

I have been searching for any 2.5D or 3D Canvas rendering javascript engine that can work in Ie8 with [excanvas] or similar polyfill. I also tried tweaking threejs for Ie8 support, but got stuck at a point, and seems there is no solution for…
Akash Saikia
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isometric tile engine

I am making an RPG game using an isometric tile engine that I found here: http://xnaresources.com/default.asp?page=TUTORIALS However after completing the tutorial I found myself wanting to do some things with the camera that I am not sure how to…
that_guy
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XNA: 2.5D game like Mario Bros. Wii

I definitely do need some help!! What I want: I am trying to implement a 2.5D game like Mario Bros Wii. That is: A 2D Background scrolling from right to left and vice versa with a 3D player and 3D objects. What I have: I already have a 2D…
iSteffi
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Player has little control over the character after dashing in midair

I'm working on a 2.5D player controller right now, and there is a problem with my dash in midair. The dash works, but the character can't be completely controlled on the X axis after the dash is finished until they hit the ground. I want the player…
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How to fix "the object of type 'GameObject' has been destroyed, but you are still trying to access it" error in Unity?

I'm creating a 2.5D fighting game in Unity with C#. Currently, I'm trying to make a bumper appear around the player and disappear after a set amount of time. I've managed to make the bumper appear and disappear once, but after that, when I try to…
TheBattleCat
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How to make pseudo 3D or 2.5D effect?

After using Unity for over a year now for creating 3D games I'd like to do my first pseudo 3D or 2.5D game (or whatever it's called). What I mean is games like Clash of Clans or Boom Beach where objects are really 2D images rendered to give 3D…
Jonathan
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Java Graphics Batch Rendering

SUMMARY: Basically I want to be able to render items based on their Image/Batch/Sprite to speed up my game, but I also have to sort the entities based on y position so that it draws in the correct order. QUESTION: How can I do this theoretically?…
Kore
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How to jump into a 2.5D world?

I'm totally new with Unity (and game development in general). I followed the great simple tutorial Survival Shooter and I have one question: in this tutorial, we add a Y constraint position to the rigidbody's character plus we set the drag value and…
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