Questions tagged [2.5d]

2D graphic techniques used to simulate the appearance of being 3D, when in fact they are not, used in gaming for an otherwise three-dimensional video game that is restricted to a two-dimensional plane.

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Darkening Sprites at distance Java

I have written a fully functional first-person-shooter (2.5D styled), though I'd like for sprites to be darkened at a distance from the camera(inverse-square function). I've got the math down, but with little experience using BufferedImages, I do…
Luft
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Should each area of a map have its own class?

Warning: Xna Noobie here. I'm making a 2d, top-down rpg, kind of like Pokemon. In my game I have, along with the main game class, a class for the player and a class for the map. Should I have separate classes for each region of the map (for example,…
jae
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Distorting UIImage into Parallelogram

I have a UIImage that results from a function. It's something like the following. image1.image = [self reflectedImage:img]; where image1 is a UIImage control. Before plugging it into image1, I want to further distort it to the right or left a…
El Tomato
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pseudo 3D camera turning

I am trying to learn to make 3D games in JavaScript using HTML 2D canvas. I was following this post about it and I made a simple scene that you can move around in. What I need help with is figuring out how to make the effect of the player turning…
ChandraGupta
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2.5D engine on Android?

Such a minus score of this question shows the power of stackoverflow and and wrong understanding of 2.5D, there are no 2.5D game in fact, Only 2D or 3D. I want to develop a 2.5D game on Android just like 'minigore2' on iphone, Is there any 2.5D…
herbertD
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