The newer versions of MRTK-vNext (v2.0.0 Beta 2), don't seem to contain the ability to load the native Controller meshes & shaders. Is there anyway to get these implemented like older versions, or is this something that will be added in the -near- future? The MixedRealityConfigurationGuide states:
The MRTK does not currently support native SDK's controller models as Unity does not yet provide the capability to load / render gLTF models, which is the default type of models provided by most SDKs. This will be enhanced when this is available.
However, previous versions of the HoloToolKit seemed to have this implemented? I can understand why controllers for Oculus and OpenVR haven't been implemented yet, but why not the WMR ones. Is there anyway to add the older methods into a project running V2.0.0 Beta 2?