The Universal Render Pipeline (URP) is a prebuilt Scriptable Render Pipeline, made by Unity. Use this tag for questions related to URP in Unity3D.
Questions tagged [urp]
124 questions
0
votes
0 answers
Why is LWRP/URP not rendering anything after migrating to Unity 2019.4.x?
I got a problem I'm struggling with for quite some time. I have a project (Mixed Reality Toolkit based app targeted for HoloLens) and in the process of migrating the project to suit HoloLens 2, I upgraded the Unity version from 2019.1.f1 to…

Michał Szydłowski
- 3,261
- 5
- 33
- 55
-1
votes
1 answer
Screen Space Ambient Occlusion (SSAO) being rendered for clipped meshes
I am working on a small game where I only want to draw the objects (mesh) when it is inside an invicible box. I have gotten the clipping to work so that the mesh is only rendered inside the box (using the solution mentioned here:…

DevinDazzle
- 41
- 5
-1
votes
1 answer
In Unity URP, AlphaTest Shader's shadows are displayed the same
I am a developer who has just started programming shaders.
I'm making a shader that renders shadows while using alphatest in a Unity URP environment.
However, as shown in the following figure, there is a problem that the shadows are rendered the…

khlee
- 1
- 2