Questions tagged [urp]

The Universal Render Pipeline (URP) is a prebuilt Scriptable Render Pipeline, made by Unity. Use this tag for questions related to URP in Unity3D.

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Why is LWRP/URP not rendering anything after migrating to Unity 2019.4.x?

I got a problem I'm struggling with for quite some time. I have a project (Mixed Reality Toolkit based app targeted for HoloLens) and in the process of migrating the project to suit HoloLens 2, I upgraded the Unity version from 2019.1.f1 to…
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Screen Space Ambient Occlusion (SSAO) being rendered for clipped meshes

I am working on a small game where I only want to draw the objects (mesh) when it is inside an invicible box. I have gotten the clipping to work so that the mesh is only rendered inside the box (using the solution mentioned here:…
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In Unity URP, AlphaTest Shader's shadows are displayed the same

I am a developer who has just started programming shaders. I'm making a shader that renders shadows while using alphatest in a Unity URP environment. However, as shown in the following figure, there is a problem that the shadows are rendered the…
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