Unreal Engine 4 is a game engine created by Epic Games. Use this tag for programming related questions. For non-programming related questions, use https://gamedev.stackexchange.com/.
Hope Everyone is doing ok, I have a problem can someone tell me why my rotation starts snapping if I increase the sensitivity to like 50 but it is smooth at like 10
Code in the picture Below..
https://i.stack.imgur.com/vmzAs.png
I know this is not a natural question to ask about on StackOverflow and I am also aware there are forums for this kind of thing elsewhere but this is honestly my last hope so please bear with me here.
As far as I can tell it might be emissive but…
I'm new to Unreal Engine and I'm trying to move an actor from his original placement location to point B and then back to the original placement and then to B in a loop. How do I do this through C++? I don't know much about all of this but I have a…
I'm using Unreal 4.26.0 and I finally got it to launch to my Oculus Quest 2. However, it doesn't always launch the latest version.
So, I might make a change, build the project, then launch the app on the Quest via Launch => Quest 2.
Eventually, it…
I have an array and I want to loop through it and delete an element at a random index. I feel like this is simple but I'm missing something.
I am making a game in the Unreal Engine, My array is filled with objects and I have away to get input from…
My Unreal Engine 4.26 project will not open. I am on windows 10 if that helps at all. I've tried reinstalling UE4, and found nothing that worked online.
The game module could not be loaded error message screenshot
Here is the log (due to length…
i followed the instructions on Create semantic tags to create my custom tags.
I created two new folders, ChevronSign and YellowLine
Then i added the tags to ObjectLabel.h in LibCarla/source/carla/rpc
Then i edited Tagger.cpp in…
My 2d platformer has a "time travel" mechanic.
You place down a hologram at a location (actor with no collision and some pretty effects).
While you hold down the "Rewind" button, your character's collision and gravity are turned off, and he slowly…
I developed an environment using Unreal 4.25. In order to connect it with Airsim, I followed the instructions given over here - https://microsoft.github.io/AirSim/unreal_custenv/.
I'm stuck at the point where they say to right click the .uproject…
I'm creating a Windows application in C++ (actually, C++ coding in Unreal Engine 4 being packaged for Windows) that allows the user to save a file to their desktop. I am using the OPENFILENAMEA structure to handle this (see here). I am wanting to…
I can debug source code when the file locates in a public path, e.g. Runtime/Renderer/Public/SceneView.h
But, I cannot debug source code when the file locates in a private path, e.g. Runtime/Renderer/Private/SceneRendering.h
Does anybody know why…
There is a static mesh bot in C++ that moves forward. Through Ray Casting, he tracks obstacles in front of him and if he finds them, he must turn to the side. Direct access via getactorrotation () rotates the bot around its local axis. question: how…
Spent an entire day attemting to compile and launch Unreal Engine using the custom Nvdia caustics branch here.
https://github.com/NvRTX/UnrealEngine/tree/NvRTX_Caustics
The compile process takes a couple hours. I get no errors only a few similar…