Questions tagged [unreal-development-kit]

Unreal Development Kit (Game Engine)

Unreal Development Kit is a Game Engine which provide development for DirectX 9/10/11 PCs, the Xbox 360, the PlayStation 3, and OpenGL-based OSes (Mac OS X, iOS). Minimum and recommended system requirements are:

Minimum:

Windows XP SP2 or Windows Vista
2.0+ GHz processor
2 GB system RAM
SM3-compatible video card
3 GB free hard drive space

Recommended for Content Development:

Windows Vista 64 SP2
2.0+ GHz multi-core processor
8 GB System RAM
NVIDIA 8000 series or higher graphics card
Plenty of HDD space
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Dozens of "Undefined symbols for architecture..." in .o files when building for Mac

I am a gameplay programmer out of my element here as I am trying to compile the ancient Unreal Engine 3 for macOS. The game builds fine for Windows. The Mac build however is failing to build because the .o files apparently contain dozens of…
Nathaniel
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Stream Audio (back ground music) for unreal engine 4

Is it possible to stream an audio (RESTApi ) in UE4 for a game, I checked the audio docs from UE4, seems like we need to drop audio files as an asset and load it accordingly, is there any possibility to stream audio from the server as a simple HTTP…
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Shows mouse even after setting show mouse cursor Boolean to false

I made a pause widget that I open when I hit the 'P' screen: I will run you through what is happening in the blueprints: When the user presses the 'P' key Initiate the do once pre-defined functionality so that the user does not stack one pause…
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Why Am I not able to debug a UE4 class inside of Visual Studio?

So I am a beginner with game programming in UE4, just starting out with c++. The code below worked perfectly before I attached a springcomponent to my mesh. This is a simple Pawn class that I created. I should also mention that once I included the…
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Changing FOV(Field of view) while moving forward

I have situation. I want smoothly change FOV while moving forward. in Camera settings in parent class I set default value: FollowCamera->FieldOfView = 90.0f; Then in MoveForward function I set it like this void AStarMotoVehicle::MoveForward(float…
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Can I click on 2 different pawns and have them print different things while having the same interact event?

So I have created a system where as the player, I can left click which will call a function called Interact which is located in my player event graph. The Interact events works just fine, it prints out the name of any pawn when I left click on them.…
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Referencing Enum C++ Unreal

I have created an Enum Class in Unreal C++ #include "GroundDirection.generated.h" UENUM(BlueprintType) enum UGroundDirection { BOTTOM = 0, LEFT = 1, TOP = 2, RIGHT = 3 }; In C# or Java I could instantiate a copy of this Enum…
user2725919
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Constructor Asking for Wrong Number of Arguments

I have build a class in Unreal called Groundmode GroundMode.h: #pragma once #include "CoreMinimal.h" #include "UObject/NoExportTypes.h" #include "Components/BoxComponent.h" #include #include…
user2725919
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does anyone know how to begin an unreal script?

I'm just stuck with unreal script, i mean i just want to write a class that logs down "i'm alive" when the game starts, dows any one know how can i do that? my ultimate goal is to extend a camera class but i just recieve failed to load "class None."
Ali1S232
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Create generic blueprint for multiple meshes

I am new to UE4 game development, but I am try to achieve something simple, but not sure what the right method is. I have multiple meshes in my level, each mesh is a different shape. I want to add an onClick event to each mesh that populates a…
Ronny vdb
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Is there a way to check which UE version was used to create a project?

When opening a project, it complains about it being created using a different version of Unreal. I obviously get a bunch of compile errors if I go through with opening it anyway. Is there a way to check what version was used to create it? I was…
Michal
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UDK - Type mismatch in 'If' for MyInventory functil

I am having trouble getting a pawn class to compile. The error is Type mismatch in 'If' in the line: if( MyInventory[inc] == int (x) ); CODE: [CODE]class BSAPawn extends UTPawn; var() array MyInventory; function bool HasItem(int x) { …
Tom
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Add libcurl Unreal Engine 4

i need to include libcurl in my unreal engine project, i need to use it in game, how i can do it? i have tried standard tutorial for include curl in visual studio, but not work. the compiler return error on other portion of code if i include curl…
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Texture not showing up when called

I'm working on a blueprint that is supposed to, on hit, change the material of an object to a red texture for five seconds and then change it back. The script itself seems to work, but the problem is that the right texture isn't being called. The…
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How to apply animation to a large number of static mesh actors in a single blueprint? UE4

I'm working on a project in Unreal Engine 4 where I receive all the static meshes and objects from the designer classified and named correctly, for example she sends me a TV Unit and I want to find all the cabinets in this TV unit and apply the open…