In realtime computer graphics, a texture atlas is a large image containing a collection of sub-images, or "atlas" which contains many smaller sub-images.
Questions tagged [texture-atlas]
127 questions
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Three.js incorrect texture mapping orientation
I'm trying apply a simple texture mapping to a cube, but when the texture is applied it's rotated 90° CCW.
Just for my tests I'm using the same uv mapping for all faces:
window.head = function(){
var txSplitX = 1/64;
var txSplitY = 1/32;
…

Guillaume
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SpriteKit: Texture Atlas won't get loaded on second target
I added a second target to my iOS game to craft a lite version. Then I added all common resources to the second target, including texture atlases, by checking the target in "Target Membership" in the File Inspector.
When I launch it, it says stuff…

Larry
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Is it possible to tell Xcode to not rotate textures in the generated Texture Atlas?
I am encountering very poor performance with a long dance animation with 70 frames. Sprite Kit stutters often and the SKSpriteNode has small dimensions.
In the atlas I see many of my frames are rotated 90 degrees. I get the impression Sprite Kit…

openfrog
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File Name Issue with Retina Sprite Kit Exports from TexturePacker
I seem to be having an issue with exporting retina resolution atlases from TexturePacker.
Using the Sprite Kit data format and AutoSD, my low res textures have the name format "exampleTiles.1.png", and my retina textures have the format…

DurdenSC
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How do you make a Texture Altas
How do developers make Texture Atlas'? Do they do it by hand?
I'm using Unity3d, I think they have something about scripting an atlas, but I don't know how or understand to do it.
Can somebody explain the process of making Texture Atlas? If…

Blue
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What do the different variables mean in an .atlas file?
Here is an example of a packed image in an .atlas file.
img5
rotate: false
xy: 1, 3
size: 200,200
orig: 200, 200
offset: 0, 0
index: -1

sanju
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Creating sprite from texture atlas
In my libGdx project,I created a sprite from texture atlas,using createSprite().
I want to implement the sprite as rotated.
How can I do it?Here is my Code:
reelSprite = atlas.createSprite("reel");
Inside render():
for (Wall lWalls : leftWalls){
…

Niranjana
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