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I added a second target to my iOS game to craft a lite version. Then I added all common resources to the second target, including texture atlases, by checking the target in "Target Membership" in the File Inspector.

When I launch it, it says stuff like

2014-03-01 14:33:13.715 LE Lite[377:60b] SKTexture: Error loading image resource: "LE_Rocketship_Hull.png"

Does anyone see what I'm missing here? I already relaunched Xcode and cleaned the build folder with no effect.

Larry
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  • Oh I just remembered... you also have to set the "Enable Texture Atlas Generation" flag under the SpriteKit Deployment Options ;) Will answer this question myself as soon as I can, I'm blocked for another 8 hours. – Larry Mar 01 '14 at 14:33

1 Answers1

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Set the "Enable Texture Atlas Generation" flag under the SpriteKit Deployment Options.

Larry
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