In my libGdx project,I created a sprite from texture atlas,using createSprite(). I want to implement the sprite as rotated. How can I do it?Here is my Code:
reelSprite = atlas.createSprite("reel");
Inside render():
for (Wall lWalls : leftWalls){
reelSprite.setOrigin(lWalls.getX(), lWalls.getY());
reelSprite.setRotation(180);
batch.draw(reelSprite, lWalls.getX(), lWalls.getY());
}
This code is not working.Please tell me what wrong I did.