Questions tagged [superpowered]

Use this tag for questions about the usage of the API of the audio engine. If the issue is related to a certain platform make sure to add that tag that as well.

SuperPowered claims to be the fastest Mobile Audio Engine for Games, VR, Music and Interactive Audio Apps Low Latency Audio.

It is Cross Platform for Android, OSX and iOS.

Find the documentation on the official website

117 questions
0
votes
1 answer

Superpowered play from input stream

I wanted to know if superpowered sdk supports playing from a input stream or byte array. I am trying getting bytes from a socket. I know that there is a process method which takes a buffer but I was hoping to have a bytestream from which…
Eduard Hasanaj
  • 865
  • 4
  • 10
0
votes
1 answer

Superpowered Player for Android devices stops after 2 to 3 seconds most of time

I am working with SuperpoweredAdvancedAudioPlayer to play song from live URL, it is not HSL but it plays from URL. Now, on Android device I have an issue related to play stops without any callback after 2 to 3 seconds. Is there something I need to…
0
votes
1 answer

Callback identification in superpowered

I'm trying to extend a piece of code that uses the SuperPowered audio library in an iOS application. In particular, I'm interested in the void playerEventCallback(void *clientData, SuperpoweredAdvancedAudioPlayerEvent event, void *value)callback,…
Kheldar
  • 5,361
  • 3
  • 34
  • 63
0
votes
0 answers

Superpowered AdvancedAudioPlayer. How to wait for caching?

I am using superpowered sdk for playing audio files. And I need to wait while SuperpoweredAdvancedAudioPlayer caching a file. Here is pseudocode that i tried: void loading (shared_ptr player, string path) { …
Serg Sz
  • 23
  • 4
0
votes
1 answer

SuperpoweredAdvancedAudioPlayer cannot open some files via File Path

Calling SuperpoweredAdvancedAudioPlayer::open("/data/user/0/com.superpowered.crossexample/files/CROSS/tune.wav") for an audio file (.wav) with duration 2.53 Minutes and file size 45.8 MB results in SuperpoweredAdvancedAudioPlayerEvent_LoadError. It…
Kathan Shah
  • 1,655
  • 17
  • 25
0
votes
1 answer

MPRemoteCommandCenter SomeTimes doesn't show up

I have a music player that uses Superpowered as an audio player. I followed this article to implement a player widget. However, the widget sometimes shows up and many times doesn't. I want the player widget to show up whenever there is audio…
0
votes
1 answer

Creating binding wrappers for SuperPoweredSDK in xamarin?

I have been trying to create binding for SuperPowered SDK in xamarin.ios. I have cloned this repository (https://bitbucket.org/bryonbaker/xamarin-spectrum-analyser) and have added a wrapper for advanced audio player both in xcode wrapper and xamarin…
0
votes
1 answer

How to play multiple sound with the Superpowered library

My goal is to be able to play multiple sounds (in order to do a Drum kit), using the Superpowered API since I need very low latency. I can't find the overall architecture in the .mm file. For now, I have in my .mm file : 1 SuperpoweredIOSAudioIO*…
user3620372
  • 187
  • 1
  • 9
0
votes
2 answers

Superpowered SDK sound glitch before every playback

I tried using superpowered audio sdk for my media playback app but i keep getting audio glitches consuming much memory. I delete the SuperpoweredAdvanceAudioPlayer at the EOF and create a new instance of it which opens a new media path but this…
HD Audio
  • 23
  • 2
0
votes
1 answer

Does Superpowered SDK Recorder Bypass audio processing on Android OS?

i am working with Superpowered SDK for Recording purpose and i am able to record it properly. now, thing is all about quality. getting hissing sound in recorded file. i thought it could be of Headphone issue, but its premium quality Headphone. can i…
0
votes
1 answer

Real time pitch shift using Superpowered Android

I am having problem in using the Superpowered time stretching function for real time pitch shift. I have used this solution for my purpose. The problem is I am applying the change on the input buffer which is a short array and getting back noise…
0
votes
1 answer

Create SuperpoweredFrequencyDomain with different fftLogSize

I'm using the Superpowered library on Android. I'm using the SuperpoweredFrequencyDomain class to do some fft processing but I'm having an odd problem. First I create a SuperpoweredFrequencyDomain with an fftLogSize of 11. After that point if I…
Andy S
  • 326
  • 2
  • 10
0
votes
1 answer

Can SuperpoweredAdvancedAudioPlayer be used faster than realtime

I want to write some code to download and decode multiple MP3 files in parallel, as fast as possible. It seems SuperpoweredAdvancedAudioPlayer is the only thread safe class in the library, but what's not clear to me is if you can call process() as…
Ron Kuper
  • 817
  • 5
  • 14
0
votes
1 answer

Implementing a simple SuperpoweredAdvancedAudioPlayer in swift

I am trying to implement a simple SuperpoweredAdvancedAudioPlayer in swift. I successfully modified the SuperpoweredCrossExample project so that playerA plays the song on starting the application. ViewController.mm now looks like this: #import…
MrGreen
  • 479
  • 4
  • 24
0
votes
1 answer

SuperpoweredTimeStretching producing large amount of interference

I have implemented a host of the SuperpoweredFX classes and have had no issues, however, whilst implementing a pitch shifter using SuperpoweredTimeStretching I have run into some trouble. static bool audioProcessing(void * __unused clientdata,…
user3192649
  • 313
  • 1
  • 4
  • 13