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I tried using superpowered audio sdk for my media playback app but i keep getting audio glitches consuming much memory. I delete the SuperpoweredAdvanceAudioPlayer at the EOF and create a new instance of it which opens a new media path but this glitch persists. Thanks in advance.

if (event == SuperpoweredAdvancedAudioPlayerEvent_EOF) {

delete playerB;

}
HD Audio
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2 Answers2

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I had this error too. Delete the SuperpoweredAudioIO instance also before deleting the player's instance at the EOF. This should work fine.

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If you delete the audio I/O instance periodically calling your player's process() method, then deleting the player before stopping or deleting the audio I/O results in access to memory garbage.

Gabor Szanto
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