Questions tagged [superpowered]

Use this tag for questions about the usage of the API of the audio engine. If the issue is related to a certain platform make sure to add that tag that as well.

SuperPowered claims to be the fastest Mobile Audio Engine for Games, VR, Music and Interactive Audio Apps Low Latency Audio.

It is Cross Platform for Android, OSX and iOS.

Find the documentation on the official website

117 questions
0
votes
1 answer

Android NDK - referencing JNIEnv to call Java from C++

I'm very new to C++ and I'm working with the Superpowered FrequencyDomain example here: https://github.com/superpoweredSDK/Low-Latency-Android-Audio-iOS-Audio-Engine/blob/master/Examples_Android/FrequencyDomain/app/src/main/jni/FrequencyDomain.cpp I…
Oleg
  • 303
  • 2
  • 14
0
votes
1 answer

Superpowered SDK popping sounds with multiple players

I get popping sounds when simultaneously playing multiple SuperpoweredAudioPlayers. When one SuperpoweredAudioPlayer is playing a moderately loud sound, a popping sound gets made when I call play() on a second SuperpoweredAudioPlayer, even if there…
Default picture
  • 710
  • 5
  • 12
0
votes
1 answer

DurationChanged while playing WAV

Android SuperpoweredSDK Version 1.0.3 I trying to play WAV file by SuperpoweredAdvancedAudioPlayer in loop. I've got SuperpoweredAdvancedAudioPlayerEvent_DurationChanged before every SuperpoweredAdvancedAudioPlayerEvent_EOF for some reason. My loop…
0
votes
1 answer

Playing audio from buffer using Superpowered SDK

I've been attempting to playback an audio file from a buffer (short int) using the Superpowered Audio SDK. Currently, on each call of the process function, I have the output buffer passed in and written like so: getBufferData(short int *output,…
David A.
  • 11
  • 5
0
votes
1 answer

Syncing SuperpoweredAdvancedAudioPlayer to absolute position

SuperpoweredAdvancedAudioPlayer has built in beat syncing which works well. But I want to sync the player to the absolute position of my metronome and tried to do so by setting this position with the players setPosition (double ms, bool andStop,…
Nick
  • 328
  • 3
  • 10
0
votes
1 answer

Superpowered audio engine in Unity

Can anyone explain me how to use Superpowered audio library in Unity engine for Android and iOS projects, please? I've found tons of material but nothing about how to use this in Unity. I looked project example…
0
votes
1 answer

How to reuse audio files in Superpowered?

I'm building an Android digital piano with Superpowered SDK. I use a SuperpoweredAdvancedAudioPlayer instance for every tone (e.g. c tone, d tone, e tone...). To avoid memory, I would like to reuse audio samples (mp3 files) across…
0
votes
1 answer

Apparently creating File fails on Android on native side if already lots of AssetFileDescriptors exist

For benchmarking purposes I repeat loading data from an asset and processing it with the Superpowered SDK. For opening the asset with the Superpowered SDK I create an AssetFileDescripter afd on java side and make a JNI call with the path to the apk,…
Sebastian
  • 183
  • 1
  • 12
0
votes
0 answers

Reuse SuperpoweredDecoder for loading audio files

For benchmarking purposes I repeat loading an .wav-file, processing it offline and saving the output by using the SuperpoweredSDK. But after some iterations (in my case 4) I get the error "A/libc: invalid address or address of corrupt block…
0
votes
0 answers

How to Record Voice Using Superpowered Sdk in android

extern "C" JNIEXPORT void Java_com_superpowered_crossexample_MainActivity_onRecord(JNIEnv * __unused javaEnvironment, jobject __unused obj ,jboolean jboolean1) { example->Record(); }
Ap11
  • 91
  • 1
  • 1
-1
votes
1 answer

SuperpoweredMixer Meter Values

I have a 2-part question. An incomplete version of my audioProcessing callback is below to provide context. 1) For SuperpoweredStereoMixer->process, the documentation states that the "inputMeters" and "outputMeters" parameters "Returns the maximum…
Sean
  • 868
  • 9
  • 22
-1
votes
1 answer

Superpowered : Is there a way to save the output buffer to a file after applying the effects on audio?

I am new to android and Superpowered. I was able to get the Superpowered CrossExample to work in Android. However I am unable to save the final output to a file. After processing the two players, is it possible to save the output buffer to a file?…
Shruthi
  • 293
  • 1
  • 3
  • 11
1 2 3 4 5 6 7
8