Questions tagged [spritebatch]

Used in the XNA Framework. Enables a group of sprites to be drawn using the same settings.

SpriteBatch is a commonly used object for drawing 2D bitmaps in XNA. It allows developers to draw a sprite in their XNA Application, with a variety of options. It is included in Microsoft.Xna.Framework.Graphics

To start, you must initialize a SpriteBatch:

SpriteBatch batch1 = new SpriteBatch();

Now you can use batch1. To begin the SpriteBatch, call SpriteBatch.Begin() in your Draw method. Advanced users can add arguments as seen here.

Then you can draw a sprite with with the Draw(..) method.

SpriteBatch.Draw(Texture2D, Rectangle, Color);

That is the simplest of the SpriteBatch.Draw method, you can use other arguments such as Vector2 for position, and SpriteEffects. You can also draw text using SpriteFonts and the appropriate overload: SpriteBatch.DrawString (SpriteFont, String, Vector2, Color)

To end the SpriteBatch simply call SpriteBatch.End();

For more information, see the MSDN documentation for SpriteBatch.

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Using SpriteBatch alongside Scene2D to make a nice chatbox (LibGDX)

I am currently working on a Java 2D MMORPG using LibGDX. I made a chat box completely from scratch using SpriteBatch drawing,it includes a text field to enter a new message to chat and a scroll to scroll through the chat. The only problem is that it…
vedi0boy
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spriteBatch.Begin is getting a NullReferenceException

I'm relatively new and inexperienced to XNA and I've been following Jamie McMahon's guide to creating a basic Breakout game in C# (http://xnagpa.net/xna4beginner.php). Recently, I've stumbled across Microsoft's Game State Management code sample…
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Flickering using DirectXTK SpriteBatch

I am using the DirectXTK SpriteBatch class for rendering sprites. The problem is that the sprite flickers. I suppose it's due to the front/back buffer switching. Is it possible to avoid this flicker effect? My render code looks like: void…
n2k
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BigQuery Command Tool - Script

I could get data loaded using Big Query Command tool. I can load the data using individual commands but when I put it in Bat script it is not working. Have anyone tried it ? Doe Unix scripting works?
Mandar
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libgdx spritebatch not rendering textures

I'm working on a top down RPG game using LibGDX, and am creating an Ortho.. camera for my game. However in doing so, only my tile textures render now. This is how the render code looks: Camera initialized as new…
BossLetsPlays
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Tower defense make a tower face a monster spritebatch rotation

This is my code for drawing the tower: SpriteBatch.Draw( GetTowerImage(m.SquareTower), new Rectangle(m.X * TILE_SIZE, m.Y * TILE_SIZE, TILE_SIZE, TILE_SIZE), null, Color.White, m.SquareTower.Rotation, new…
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Attaching body to SpriteBatch

Im trying to get a SpriteBatch drawn to sync up to the position of a body. Im not sure if this is the proper way to do this (in andengine you would just use physics connectors) But i tried drawing the sprite at the position the body was storing. …
user3712476
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SpriteBatch is not applicable for the arguments JAVA libgdx

I am trying to use sprite batch to rotate a rectangle with a texture like so: game.batch.draw(Image, (float)x, (float)y, (float)42.5, (float)33, (float)85, (float)66, (float)1, (float)1, (float)angleDegrees); But i get the error: The method…
user3165683
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c# XNA 2D Distortion Effect

I'm trying to implement a 2D distortion effect with a displacementmap, which I will create at runtime by combining images like this. Link to Displacementmap But due to the fact that (255,255,x) is equal to no displacement, I'm not able do combine…
AntiHeadshot
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Using spritebatch with base.draw in Microsoft XNA

I'm wondering about if this is correct or if it should be changed? I plan to call these whenever I want to do a change in how many tiles I'm drawing in my main code, or whenever I want to change my rendering target. Basically I want the freedom to…
Remmie
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Custom Made inputTextBox is flickering

I'm having difficulties creating an inputbox with XNA 4.0. I can already draw and input text into the inputTextbox, but when I type I have two problems occuring. When I hold down a key I'd suppose it will write that character a lot of times, yet it…
Baklap4
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drawString not drawing text on my game

I am new in this monogame stuff. Watched few tutorials and figured it out how to do some stuff. But here is a problem, when it comes to drawing string on game surface, it does not work. I downloaded a MonoGame sample from one page…
ZassX
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Drawing with textureRegion

I want to know how to draw actors with textureRegion which is member of a group. Let's say I've group of enemy. private Group enemies; private SpriteBatch batcher; For just one Actor, I am drawing like this. batcher = new…
Emre Koç
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LibGDX SpriteBatch 128 sprites is a limit in single flush?

I wrote simple desktop program for drawing some sprites: SpriteBatch batch = new SpriteBatch(); Sprite[] sprites; public MainScreen() { Gdx.gl.glClearColor(0.5f, 0.5f, 0.5f, 1.0f); sprites = new Sprite[128]; Texture texture = new…
Sipaha
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Invoke a .bat script from HTML page

I've written a software that customers will install on Windows Server, and I wrote a HTML page for installation guide. How do I create a link on HTML page that will invoke my .bat script as an administrator. The .bat script will handle installation…
Sai Wai Maung
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