This is my code for drawing the tower:
SpriteBatch.Draw(
GetTowerImage(m.SquareTower),
new Rectangle(m.X * TILE_SIZE, m.Y * TILE_SIZE, TILE_SIZE, TILE_SIZE),
null,
Color.White,
m.SquareTower.Rotation,
new Vector2(TILE_SIZE - 35, TILE_SIZE - 35),
SpriteEffects.None,
(float)0.0);
My code that gets the position of a tower and places it in a position, however when my rotation method takes place and rotates the image
public void FaceTarget(Vector2 center, Vector2 enemyCenter)
{
Vector2 direction = center - enemyCenter;
direction.Normalize();
this.Rotation = (float)Math.Atan2(-direction.X, direction.Y);
}
I did this based on:
- http://www.riemers.net/eng/Tutorials/XNA/Csharp/Series2D/Rotation.php
- http://www.riemers.net/eng/Tutorials/XNA/Csharp/Series2D/Direction_to_Angle.php
The rotation is being really weird, here is how it looks normally:
But when it rotates it goes like this:
Finally when it looks down, it goes complete off path, it's not rotating by its center, but the entire image is moving why is it doing that?
Only the first image is actually the tower in the correct position
(I don't have enough reputation to post images)