Questions tagged [spritebatch]

Used in the XNA Framework. Enables a group of sprites to be drawn using the same settings.

SpriteBatch is a commonly used object for drawing 2D bitmaps in XNA. It allows developers to draw a sprite in their XNA Application, with a variety of options. It is included in Microsoft.Xna.Framework.Graphics

To start, you must initialize a SpriteBatch:

SpriteBatch batch1 = new SpriteBatch();

Now you can use batch1. To begin the SpriteBatch, call SpriteBatch.Begin() in your Draw method. Advanced users can add arguments as seen here.

Then you can draw a sprite with with the Draw(..) method.

SpriteBatch.Draw(Texture2D, Rectangle, Color);

That is the simplest of the SpriteBatch.Draw method, you can use other arguments such as Vector2 for position, and SpriteEffects. You can also draw text using SpriteFonts and the appropriate overload: SpriteBatch.DrawString (SpriteFont, String, Vector2, Color)

To end the SpriteBatch simply call SpriteBatch.End();

For more information, see the MSDN documentation for SpriteBatch.

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Draw() method in XNA stops working inside a for loop

So far, this is my first XNA game and I'm having real trouble trying to learn this. I'm following a tutorial from Microsoft, found here: XNA Xbox Live Indie Games Every now and again, the code breaks. Admittedly, I have taken a couple of bits out…
Tom Sykes
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Using PrimitiveBatch and SpriteBatch together in XNA 4.0

Been looking around and cannot find anyone with this question and whos gotten an answer so I'm posting it here! Is there anyway to use primitiveBatch and spriteBatch together in xna while using a 2D camera? Is there a way to apply that projection…
Enum
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Drawing the board game Ludo in XNA using 2Darrays

I’m a beginner in C# and XNA, and I am currently trying to make the board game LUDO. I have done some java programming before and are common with object oriented programming. So the thing that I am stuck at, at this moment is to draw the sprites of…
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XNA spriteBatch.Draw - flickering sprites

I'm writing sprite animation in XNA. I use spriteBatch.Draw method to do this: spriteBatch.Draw(waterTexture, waterPosition, rectWater, Color.White * 1.0f, 0f, Vector2.Zero, 1.0f, SpriteEffects.None, 1.0f); // 'rectWater' is rect used to cut sprite…
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C# XNA SpriteBatch is null?

Hey guys I really need some help here my spriteBatch keeps returning a NullReference Exception and I don't know what I am doing wrong!? (I am making a brickbreaker game) and whenever my bricks are created inside Game1.cs it works fine but when I…
Mettalknight
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How does spriteBatch.DrawString draw text from compiled spritesheet texture?

Does each spriteBatch.DrawString(spriteFont, "text", new Vector2(10, 20), Color.White) call draw every letter of the text string separately (calls spriteBatch.Draw for each letter each frame), or does it make one texture and redraws it, or does it…
user1306322
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Using SpriteBatch with Direct3D and XAML

I have created a project that runs on Windows Phone 8 that uses the template Direct3D With XAML provided by the Windows Phone SDK. I have also incorporated DirectXTK and declared a std::unique_ptr m_SB; in the…
l3utterfly
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XNA. How to architect it so you use as few spritebatch begin/end statements as possible

Im making a 2d game in XNA. I started off using drawable game components and was quite happy. Every sprite is derived from drawable-game-component and each one has its own begin/end statement (even each tile making up a wall). Ive since realised…
Guye Incognito
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How can I change the rotation center of a rectangle when drawing it as a sprite?

I am drawing a line in XNA by using a paint picture of one pixel, then fitting that pixel into a rectangle of height 100, with 2, so it appears as a line. This way I can later draw a rectangle. I also want to rotate the rectangle but the rotation…
OPMagicPotato
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SpriteBatch System.ArgumentNullException

I am writing a simple game based on grid movements, something like Sokoban game. I need to use several different text files to store levels. I wrote some code, and now I get error: System.ArgumentNullException "This method does not accept null for …
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change spriteBatch transform matrix witout Ending and ReBeginning

I'm trying to draw transformed textures behind each other,but drawing in a different spriteBatch.Begin(...,matrix); spriteBatch.End(); section makes the layering not work, the last drawn texture is on the top. Is it possible changing the matrix…
Sell Lot
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Cocos2d: Does CCSpriteBatch node draw only sprites with visible property set to true?

Does CCSpriteBatch node draw only sprites with visible property set to true? Or does it consider also the screen size? In other words. If a sprite within the node is outside the screen, will the performance of the opengl draw call reflect that?
mm24
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XNA pass SpriteBatch and Content as reference

recently I started to use XNA with MonoMac. I have problem with classes. I want to create a class with textures and position information inside. Also I would like to make draw function. My idea was to pass spriteBatch and Content arround so I could…
Simon
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Spritebatch setting something that's causing backwards face culling or whatever

For a cel shader I wrote, the edge detection only works with a 2D texture/rendertarget. So, I adapted the render methods so it draws the texture to the rendertarget, which is set to a texture and drawn with SpriteBatch. Except, the SpriteBatch…
Jared
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Call SQL Server procedure using batch script and store the result log in file

I need to write a batch script that calls a SQL Server query and runs a procedure in a SQL Server database and stores the result log in a file.
ankit
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