Questions tagged [sdl-ttf]

This is a sample library which allows you to use TrueType fonts in your SDL applications. It comes with an example program "showfont" which displays an example string for a given TrueType font file.

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SDL_ttf surface to OpenGL texture channels mismatch

I trying to make OpenGL texture from SDL_ttf surface for score GUI in my game: SDL_Color scoreColor = { 255, 255, 255, 255 }; SDL_Surface *score = TTF_RenderText_Blended(font, "0 : 0", scoreColor); SDL_Surface *scoreScaled = SDL_CreateRGBSurface(0,…
Nyan Cat
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Linking SDL_ttf library in C++

I'm having a problem linking SDL_ttf library with C++ compiler. I have tried three different programs and i couldn't solve the problem in any of them. I've tried Dev C++, Eclipse and CodeBlocks. In all of them it appeared a different error, but all…
user2976095
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SDL2 program SIGSEGV on start

I wrote Snake in SDL and now want to port it to Android, which means I had to rewrite parts of it to use SDL2. I replaced the key control and rendering parts and it compiles without any errors. However, when I try to run it it crashes immediately. I…
frankm1
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SDL C++ Program crashes consistently after about 12 seconds

I am currently making a simple game with SDL in C++. When I compile and run the game in Ubuntu using the command line, the game runs perfectly without problems. However, when I try to compile the same code with Codeblocks in Windows 7, the program…
Ian Tait
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How do I set up additional SDL libraries in CodeBlocks?

I want to set up SDL_Image, SDL_Mixer and SDL_TTF, but it doesn't seem to work. I'm following Lazy Foo's SDL tutorial and tried setting it up like he says, but it just doesn't work. I put all the include files into include folder, and all the lib…
user2588543
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TTF_RenderUTF8_Blended Rendering Colored Text

I'm trying to render text using SDL_ttf and openGL. I open the font and render the text to an SDL_Surface and then attached that surface to a texture and bind it for openGL to render it. I have googled this issue a bunch and not getting many…
Chemistpp
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Drawing text with SDL_ttf while using other graphics

I am making this game using SDL and I need to be able to text displayed for variables and information etc. The problem is I can't render any text while SDL_OPENGL is a parameter in SDL_SetVideoMode(). It works perfectly without but then I cant…
2GG
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Issues with undefined reference NDK

Ok I know that this has been brought up. Yet mine does not seem to be addressed. Before we start let it be known the following: OS: Win7 (x86) IDE: Eclipse Juno (4.2) NDK: r8e Android API: 17 (Jelly Bean 4.2) I am trying to get SDL_ttf to fully…
CoderBear
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SDL2 & SDL_ttf - Best Practice

I have some basics set up in my game but I came to a point where I want to include font rendering (initially for debug output to the screen). Looking at various tutorials and the SDL_ttf library I require clarification on something. The SDL_ttf will…
TPS
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SDL_Surface Transparency Issues

I have been working with sdl ttf, Now, I'm creating a text renderer function for multiline text rendering. I am creating a surface for each line, blitting in in a "global" surface, and then converting that "global" surface to a texture. Actually My…
Spamdark
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SDL ttf with opengl, font size issues

I am working with sdl ttf for rendering text to opengl, actually everything it's fine, but like you know, when you open a ttf sdl file you specify it on pixels, and you can't change the font size. Actually you can change the font size but you need…
Spamdark
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Transparent SDL_Surface without background

I'm working with SDL and OpenGL. I'm using SDL ttf for create a surface with the text, then create a texture with that surface. I'm trying to apply an alpha channel (opacity) to the text, I'm using this way: SDL_Surface * fontsurf =…
Spamdark
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Trouble having SDL_TTF and OPENGL work together

For a game I'm working on, I'm hoping to use OpenGL for a lot of the graphics and SDL_TTF for the text. I can get both to work but not at the same time. Here's my code (based off Lazy Foo): #include "SDL/SDL.h" #include "SDL/SDL_ttf.h" #include…
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How to draw solid text using sdl_ttf?

Here's an example: SDL_Color textcol = {255, 255, 255}; SDL_Color backtextcol = {0, 0, 0}; SDL_Surface *mes = TTF_RenderText_Shaded(font, "The game has begun", textcol, backtextcol); apply_surface(40, 40, mes, screen); SDL_Flip(screen); Thanks to…
Allok
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SDL_ttf doesn't run correctly

I am using SDL_ttf but in mingw32, I download everything and try the following program #include #include "SDL_ttf.h" #include using namespace std; const int window_width = 600; const int window_height = 600; TTF_Font…
user1285419
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