Questions tagged [sdl-ttf]

This is a sample library which allows you to use TrueType fonts in your SDL applications. It comes with an example program "showfont" which displays an example string for a given TrueType font file.

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How to blur SDL_Surface without shaders?

I want to add blur effect to drawing text. I use SDL2 and SDL_TTF. SDL_Surface has a transparency. How to do it without shaders? Below is the algorithm that I use. This is a simple averaging. Uint32 p; Uint8 r, g, b, a; int x, y,…
loki
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Cannot find SDL.h when

I'm trying to use TTF for the games I want to develop, I'm fairly new to this so I would thank you a lot if you could answer a question for me: After I followed the installation instructions correctly (at least I hope i did) I tried to compile my…
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ttf Text wont show up in SDL

No matter what i try i cant get my text to load into a texture in SDL 2.0 using SDL_ttf. Here is my textToTexture code void sdlapp::textToTexture(string text, SDL_Color textColor,SDL_Texture* textTexture) { //free prevoius texture in…
JustinWeq
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C++ SDL OpenGL getting Access violation

I'm trying to use SDL_ttf to render text on OpenGL, but every time I try to get the pixels from a SDL_Surface, it throws the following error: Unhandled exception at 0x1000a590 in L2DF.exe: 0xC0000005: Access violation reading location…
dcubix
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SDL_TTF Rendering in the wrong place

I have been developing with SDL for a while now, but thought i needed another challenge. So I decided to draw some text on the screen using SDL_TTF. I try to render the text at 0,0 but it is a bit below the screenborder. So that means it is not…
markieo
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sdl_ttf iOS wrong entry point

I have been trying out SDL for iOS, and it has been going smoothly until I added sdl_ttf to the mix. The only output that I would get was apinames 0.1: extract FreeType API names from header files this program is used to extract the list of public…
user3127458
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How to transform SDL TTF Surface into GL Texture with Transparent background

I would like to draw text over content drawn in GL. I want the symbols themselves to be opaque, whilst the rest transparent, allowing the drawn content to be seen. The following code yields a text, which is the correct one, yet with a perfectly…
user3228136
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sdl ttf windows-1250 encoding

In file text.txt I have this sentenc: "Příliš žluťoučký kůň úpěl ďábelské ódy." (I think Windows uses Windows-1250 code page to represent this text.) In my program I save it to a buffer char string[1000] and render string with ttf to SDL_Surface…
Fanda
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How do I tell Homebrew that I indeed do satisfy a sdl_ttf library dependency for installing pygame?

I am new to brew and have been using it to great effect until now. I am trying to install pygame, and it is not letting me get past one of the dependencies, sdl_ttf. I am running OS X 10.9 (Mavericks). The bottom line is that I have now downloaded…
user391339
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Using SDL_TTF as a class, memory leak

I have a huge memory leak which is making me question my implementation of SDL_TTF as a whole. Right now I have the following classes MainMenu Menu Options Button Text The MainMenu and Option classes abstract the menu class and each call their…
Elias
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Rendering multiple paragraphs of text?

For the past few days, I've been making a bunch of low quality games as a practice, most of them only involved little to no text, but this time, I wanted to make a real game, a simulation one that would rely heavily on dialogues, my way of rendering…
kdyz
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SDL2 Access violation multiple windows

I am developing SDL2 application which needs to have multiple windows on multiple monitors. And I am getting access violation when drawing string with SDL_ttf library. I should also mention that Application is opening windows in separate threads and…
Nebojsa
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SDL_ttf and OpenGL are outputting seemingly random garbage and crashes

I'm trying to write a basic program to render text in OpenGL using SDL_ttf. I have seen around a dozen questions answered on how to get the two to work together, almost all of which provide code that looks similar to what I'm using. I've seen no…
Novice
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I got this function that make my program crash

I am trying to make a text box so i made this function to show text on screen, i have a fps regulator, so the function is called 33 times a second. I have an old computer (64 mb video ram and 1 ram + Pentium 4 CPU 2.8GHz) when i remove this…
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I am using SDL and this function cause my program to use all of my memory

I am a beginner to C++ and this function cause the memory of my program to continuously raise. It's called in a while loop and it never stop. void text_box() { SDL_Surface *MESSAGE1 = TTF_RenderText_Solid( font, "Ligne #1" , noir ); …