Questions tagged [robovm]

Robovm is an open source, ahead-of-time compiler for Java bytecode to ARM and x86 executables.

The RoboVM compiler translates Java bytecode into native ARM or x86 code. Apps run directly on the CPU. No interpreter or virtual machine involved. RoboVM enables Java apps to run on iPhone and iPad without a run-time interpreter or JVM.

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Will libgdx preferences work on iOS?

I'm building a game with Libgdx, and while implementing the save game using Libgdx preferences, I thought I'd ask if this will also work with iOS (using RoboVM). If not I will have to use another way to save game. I would test it myself, but I do…
Charbel
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Running Libgdx Eclipse apps in iOS Simulator via RoboVM

I can't seem to get RoboVM to run apps in the iOS Simulator via Eclipse. I have followed this guide, but get this error: when I try to do a Run as..../iOS Simulator App (iPhone or iPad). I have also tried some of the LibGDX example applications and…
Gez Gibson
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Failed to run Libgdx app on iOS device at 40%

I am trying to run Libgdx app on iPhone 7 but it continuously fails at 40% [ERROR] Couldn't start application org.robovm.libimobiledevice.LibIMobileDeviceException: ApplicationVerificationFailed at…
Amar Maharjan
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Undefined symbols for architecture x86_64 while implementing firebase messaging in Libgdx ios module

I am getting following error while installing app on iOS simulator. I am using Android Studio to build and compile my libgdx project. RoboVM version 2.3.10-SNAPSHOT Xcode 11.3.1 Android Studio 4.1 [ ERROR] 22:33:38.721 Undefined symbols for…
Amar Maharjan
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Gluon sample application failing on ios devices

I am trying to run my gluon sample application on ios device but I am getting an exception while launching the app using the command ./gradlew --info launchIosDevice. The error stack trace is …
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Problems with test ads - FB Audience Network

We are trying to show rewarded video ads in our game. But we are getting this response for the test device/user. { code = 1; message = "An unknown error has occurred."; type = OAuthException; url =…
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LibGDX simulating iOS with RoboVM crashes with architecture mismatch error

When I attempt to run my LibGDX project via the RoboVM iPhone simulator it crashes immediately on launch and gives the following error: dyld: dyld_sim is not compatible with the loaded process, likely due to architecture mismatch I'm really unsure…
werner_b
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RoboVM Couldn't create build dir

I am trying to port my (already in development) LibGDX app to iOS. The way I attempted to do this is by creating a new LibGDX project so I could have a template for the iOS module code that I need (ex. the IOSLauncher class) as well as formatting…
Samuel M
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libgdx iOS with Android Studio with MobiDevelop/robovm-robopods sign in "keychain error"

I am using LibGDX with RoboPods under Android Studio to compile for iOS. Having migrated from RoboVM to mobidevelop I am now facing some issues. The main one is that I cannot log onto Google. I get the following error: [GPGManager…
Julien
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LibGDX Gradlew no signing identity found matching

I'm currently trying to deploy my LibGDX application to ios using ./gradlew ios:createIPA but I'm getting > No Signing indentity found matching '*********' In my build.gradle I've already got this setup: robovm { iosSignIdentity="*********" …
deery50
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ROBOVM + robopods + admob ios binding

I tried to bind my project using this but however i failed to achieve so i am getting errors like noClassDefFoundFor NSObject i also tried to add the older version ie this but here i am not able to link admob module to my ios module error which i…
Ashwani
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how to test and export iOS app made with LibGDX

much of the title already establishes what I need help with. The problem is that RoboVM is shutting down and no longer providing any service :( so I cant use it, nor can I find anything similar. Please help, thank you. I'm using a mac,…
CoolMAn
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Is there a default back button integration in LibGDX for iOS?

I published my game for Android. I am using Android's back button to navigate through my menus. My question is this: is there a default back button integration for iOS which I can use to draw in-game and allow users to easily navigate back?
Z0q
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libGDX, RoboVM - how to edit Obj-C code?

I have created a game with libGDX and used RoboVM to run it on iOS and now I would like to add some iOS specific code to my project. I have read about robopods, but I was wondering if I can just simply open the converted ojective-c code within…
d.sz.
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LibGdx with robovm: org.robovm.libimobiledevice.LibIMobileDeviceException: ApplicationVerificationFailed

at any moment Android Studio does not compile most of the iPhone 6 I own. But yesterday everything was ... today I find this error: [ERROR] Couldn't start application org.robovm.libimobiledevice.LibIMobileDeviceException:…
Mr. Developer
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