Questions tagged [reality-composer]

Apple Reality Composer lets you quickly prototype and create high-quality content for AR apps. Also RC allows you produce dynamics and animations for iOS, iPadOS and macOS to enrich your 3D scene.

Reality Composer provides you with a simple and intuitive user interface for making 3D scenes for Augmented and Virtual Reality apps. Reality Composer works on mobile and desktop platforms where you can use native assets' library or use your own .usdz files (developed by Pixar) to compose 3D scenes.

In Reality Composer you can supply your models with physics, animation and audio, then save it inside .reality, .usdz or .rcproject file and open it in -oriented Xcode project. When you build a scene on iPhone or iPad you can test it pressing AR button.

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ARKit triggers using Reality Composer

Running iOS 16 Created scene with Reality Composer Added some usdz Added some behaviors Added a custom trigger All works well in Reality Composer, but poorly on a real device Tried to create a notify action And I have managed to figure out the…
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Adding custom notifications with Reality Composer

New to Reality Composer and ARKit, using iOS 16 Created a scene with RealityKit, with a sphere in it. Added a custom notification to it, added it, works but it doesn't... Need to tap hard to get this to fire, and won't fire reliably? What am I…
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How to import an .rcproject file into a Xcode project?

If I load an AR Game template it creates a file called Experience which is a Reality Composer file that you can reference in code. So you can see here: let boxAnchor = try! Experience.loadBox() Which is good... but how do I do this in my project?…
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How recreate Vuforia's virtual buttons in ARKit/RealityKit

I've been researching Apple's Vision API or Core ML for hand detection. All I'd like to do is touch a real-life object with my hand (or even just a detected plane) and have it perform behaviors such as loading a new scene based on the detected…
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Adding two RCProject files to the same anchor does not place them in the same position

I have multiple Scenes in an RCProjectfile which pop up from a base, so I render the base and switch scenes from the top file based on behaviors, using this method the two models are in the general same area, but not in the exact same position. let…
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Can I use 2 different Reality Composer project in the same ContentView?

I'm new in Reality Composer world and I'm doing a project where I need to load in the same App more than 1 reality composer project but it doesn't work. For exemple, I have 2 different RCproject, pro1 and pro2, I put them in Xcode and I load them in…
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Loading scene created from Reality Composer cannot be reused

I created a scene in Reality Composer which includes lots of different models. Then I load scene and try to load model and place them separately, the following is my UITapGestureHandler: guard let loadModel = loadedScene.findEntity(named:…
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USDZ conversions using Maya and adding animations

I am really new to AR development so forgive me for my obvious questions. I am trying to make a simple AR app where I have used some image anchors to place 3D models of an iPhone in my scene. I don't have experience working with 3D models so I…
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Move the centre of the force within Reality Composer scene

Based on the Apples custom behaviour documentation I am able to trigger addForce for my Entity and modify the velocity of the force and also the angle where it is applied. The only problem I am facing that I would like to apply the force on the…
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RealityKit ModelEntity functionality

Apple's Reality Composer provides a library of standard objects, with many configurable options. You can change the configuration in Reality Composer, but there is currently no way of doing this from code, beyond a few basic options such as scaling,…
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RealityKit for VR

Trying to use my RealityKit project as the foundation for an on screen app (VR) instead of projecting onto the real-world (AR) out the back camera. Anyone know how to load a RealityKit project asynchronously with the .nonAR camera option, so it…
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Which goal should be chosen for ARCoachingOverlayView when detecting faces or images?

ARCoachingOverlayVew has 4 goal types: horizontalPlane, verticalPlane, anyPlane and tracking. But the Reality Composer has 5 types of anchor: Apparently, the first two are for when the horizontal What mode should I adjust the ARCoachingOverlayVew…
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SWIFT: Load different reality Scenes via Variable

So, i am trying to load different Scenes made in RealityComposer, depending on a variable. What worked so far: let SceneAnchor = try! Experience1.loadScene() arView.scene.anchors.append(SceneAnchor) return arView Now i looked into apples…
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"unsupported swift version" in building (ARKit + Reality Composer)

I am a beginner of swift and started to create an image tracking AR app using Reality Composer and ARkit3. I am trying to add scene made by Reality Composer to the example…
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ARKit and RealityKit – Collaborative Session

I can't find any examples of RealityKit collaborative session. I set up Multipeer Connectivity bu I have no idea if I'm doing it wrong: configuration.isCollaborationEnabled = true but when I try to load in a Reality Composer box file on two…
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