If I load an AR Game template it creates a file called Experience which is a Reality Composer file that you can reference in code. So you can see here:
let boxAnchor = try! Experience.loadBox()
Which is good... but how do I do this in my project? I created a Reality Composer file and added it to the project, but I cannot reference it?
And I cannot seem to find the additional link I need to add here to make it work? Do I have to call the file "Experience.rcproject", surely not?